I don't doubt what you say is true (it obviously is with all the trouble emulating poses), but it just seems crazy that it could be on the level of the GP32.
I found the specs:
Name: Super Famicom [Super Family Computer]
CPU: G65C816 2.6800000 MHz
SPC700 2.0480000 Mhz (sound)
Sound: 256 FM + 16 Digital Stereo channel
Screen: 256 x 224 @ 60.00 Hz
256 x 240 @ 60.00 Hz
Colors: 32768; 256 max
Published: 1989 by Nintendo
Others: 128KB RAM
Sprites: 128, 32 per scanline
Sprite Size: 8 x 8 to 64 x 64 pixels
Proprietary graphic modes which allowed rotation and other special effects.
And thanks for the compliment TelcoLou. It's definitely one of the best, most original games I've played in a long time.
wasn't there a thread a while back about putting a video card in a gp32
what happened with that?
also taking outta my ass but.. i think what you are referring to is the video hardware, which GP32 doesn't have (as opposed to say, the GBA) So the CPU has to handle everything, which otherwise would be much speedier.
It has already been proven that GBA is a substantially weaker system to the point where it's vid hardware doesn't help significantly with snes emulation (where it lacks the raw power of a GP32 otherwise). It's too bad we don't have a hybrid of the two systems eh?
I'll be surprised if we ever see the GP32 get much further with Snes emulation. I have said similar things before about Genesis emulation however, and it's already got much further than I expected..
but don't hold your breath!
isn't it slow because the sound core isn't in asm?