Come Get Some :)


woogal

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If you don't have a clue what the topic title means then you shouldn't be reading this. Go away.

Now for the rest of you, yes it's here! :)

http://gp32.sector808.org/duke3d.fxe

How to play -

1. Get some data files (tested with the atomic edition, but I assume the shareware version will work too) and put them in gpmm/duke3d/ (don't ask me what files you need as I just copied everything, exe's 'n all)
2. Edit duke3d.cfg and assign your controls (stick=up, down, left, right keys; start=Enter; select=Space; a=LCtrl; b=LAlt; left trigger=BakSpc; right trigger=Tab).
3. Run and wait. You'll get a white screen for around 20 seconds before the game starts. For nlu users, the opening screen is very dark so if you just see black then look closer.
4. To navigate the menus use a to select and b to go back.
5. To return to the menu when in the game press start+select.

What doesn't work yet? -

Saving and loading (although config file will save if you exit).
SFX
Music

How fast is it? -

Seems full speed to me :). Tested by running a version on linux and seeing roughly how long it takes to run from one place to another. Seemed to be the same time on both linux and the gp32. I was getting serious slow down when the game first started for a while, but on the last couple of test runs that had mysteriously gone. If it does slow down then try waiting a while as I think it may be to do with refilling the image cache.

Does it crash after a while or at certain points? -

Don't know. Not played far into the first level yet, but so far no random crashes.

Will this work for me? I can't overclock well :( -

This isn't overclocked. It's running at 132mhz :).

Enjoy :)
 
On my beloved Blu+ I get the white screen, a grey and a black line at top, and then it reboots. :)
 
Wow cool this is great. When this gets SFX it will be really awesome.

Never expected this one, nice :)
 
oh my god, you make me so happy :)
great job, i try now :)

make sure you have set screenmode to 1 (vesa) or it wont start.

hm, allways crashes at loading screen now :-/
 
Duke on GP32! Niiiiiiiiiiiiiiiice one Woogal! =)

IMO D3D remains as one of the most enjoyable FPS's ever. I didn't think the GP32 had enough RAM for this game but glad to see I thought wrong.
 
This port uses chui's latest SDL release which is the first release to use MrMirko's sdk (I normally use the gamepark sdk which has no problems with the blu+). Looking through the SDL code it seems that I need to compile a new version of a library with the blu+ support enabled, but I've just quickly tried and it's throwing up some errors. Got to rush off to a meeting now, but I'll have a play tonight and see if I can get a blu+ version working.
 
Excellent news, I've waited a long time for this. I even considered doing it myself but I looked at the source code and ran away. Thanks for your work Woogal.
 
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