What Is Everybody Here Working On?


OMars

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You don't have to if it is a surprise :p , but is there no one but me that wants to know who is working on what thing for the GP2X. :huh:

Note: you don't have to do it, it is your natural right to keep secrets! :lol:
 
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im making a custom umd which places a permanent firmware onto a psp, when it boots it says "HA HA SONY RIPPED YOU OFF AGAIN" and then proceeds to drain the battery..
 
for the gp2x im making a skin, a skin which will look exactly like the original, except you can actually read the small writing on it. thats it really
 
So how exactly will you know what the small writing says to make it readable?

I'm assuming you mean the blur text in the top right of the menus
 
im working on my tux skin agian (want to finish everything up) and planning coding something in fenix
 
I've got one skin done, though I plan on working on it a bit more before I release it (if i ever get around to it)

Mostly though I've been working on a zombie shoot em up in pygame, this is a screenshot from the 640x480 version, I made a few changes which seem to have broken gp2x compatibility in the last week, not sure exactly what tho. Seemed to stop working when I added support for sprite groups and sprite collision functions

Currently its got multiple layers of scrolling backgrounds, simple collision detection, support for loading tiles, and some other stuff. I'll release it once I get a full level put together, probably just going to be a survival mode style game at first.

gzg_shot.jpg
 
rautiocination posted on Dec 29 2005 at 12:16 AM said:
I've got one skin done, though I plan on working on it a bit more before I release it (if i ever get around to it)

Mostly though I've been working on a zombie shoot em up in pygame, this is a screenshot from the 640x480 version, I made a few changes which seem to have broken gp2x compatibility in the last week, not sure exactly what tho. Seemed to stop working when I added support for sprite groups and sprite collision functions

Currently its got multiple layers of scrolling backgrounds, simple collision detection, support for loading tiles, and some other stuff. I'll release it once I get a full level put together, probably just going to be a survival mode style game at first.
Looks nice :)
 
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Well, I was planning on working on Sqese today, but I had to visit the hospital last night after finding several things that that should be inside my body now on the outside :eek:

So now I can only really use a PC for 5 - 10 minutes at a time, as it's very uncomfortable and painful.
 
Squidge posted on Dec 29 2005 at 11:56 AM said:
Well, I was planning on working on Sqese today, but I had to visit the hospital last night after finding several things that that should be inside my body now on the outside :eek:

So now I can only really use a PC for 5 - 10 minutes at a time, as it's very uncomfortable and painful.
:eek: :eek: :eek: EWWOUCH
 
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Reesy posted on Dec 29 2005 at 12:59 PM said:
:eek: doughnut shaped cushions are the answer!

Normally I would agree, but I went under the knife last night, so I'm now packed full of dressings and paddings, and a doughnut shaped cushion would make no difference whatsoever :(
 
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I'm currently working on a platform game, and a sound synthesizer. It uses square waves, triangle waves, sawtooth waves, nes-like noise, and custom definable waveforms. Sounds like an old 8-bit game console or something. :) The benefit of this is that now my games have a way to make music and sound effects, and it sounds pretty good! I may compile this for the gp2x, seeing as how it's in SDL and uses 320x240. :p

And then if I finish this, maybe I can go back to that Marble Madness game I said I was making (lost it when my HD died).
 
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