Gp32 Grafx


JRP

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Can a Gp32 do software rendered grafx? just like the old DOS 3D games like carmagddon ?
 
ok Yes but do u get my point then ? Has carmageddon was software rendered if u didnt have a 3DFX card.
 
Software rendered means, "no hardware acceleration". Pretty much any device out there that displays graphics is doing so via software rendering unless they have a hardware accelerator.

So in conclusion, since there is no video accelerator chip in the GP32, anything that it displays is being pushed by the CPU + software rendering.
 
JRP You need to get a better understanding of how video display works.

You have data, (arrays of pixels, mesh constructs, whatever), you wish to display this data on the screen. Now if you had hardware acceleration, you feed the data to the hardware accelerator, and it does everything for you, and since it was designed for this purpose, it does this much faster than you ever could.

Now if you lack a hardware acclerator, or if you choose not to use it, you have to manually do each invididual calculation and memory transfer, which is much slower because of the extra work thats involved. This "manual" method, of which your "SOFTWARE" program renders the graphics rather than letting the "HARDWARE" do all the work, is called software rendering.


Hardware acceleration simply makes the proccess of going from raw data to pixels on the screen much faster. It doesnt make a bit of difference if its 2d or 3d, because your screen is still 2d so all math and images must be converted to 2d pixels on the screen.

So any device with the capability to display images on the screen, has the ability to use software rendering, it takes a hardware accelerator to use hardware acceleration, which most devices do not have.
 
Akuma no Houkon posted on Apr 12 2004 at 04:59 AM said:
So any device with the capability to display images on the screen, has the ability to use software rendering, it takes a hardware accelerator to use hardware acceleration, which most devices do not have.
:blink:

Microwaves have software rendering?? I thought that they rendered pasta hard if you re-heated too much!? Or do they have 2D acceleration? ;)

Oh, and the whole reason why the GBA can show gfx pretty much as good as GP32 is that it has 2D acceleration. Only problem is that games are harder to write for it, unless you don't want to use acceleration.
 
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I know that i just wanted to know if its spossable for GP32 to run a game like carmagddon. b/c that was software rendered so the grafx was the same has doom.

Im aware that Gp32 has no hardware acceleration.
 
I seem to remember that Doom uses parallaxing to give the illusion that the stages are 3d rather than them being properly rendered

as far as I'm aware carmageddon just wouldn't be feasable

the large tracks + large number of zombies and damage models would eat far too much memory

the large polygon count and the physics engine would probably be far too cpu intensive.

I believe there's a GBC version that could be remade but it sucks bigtime
 
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