I left Ubuntu when unity came out, only to move to Lubuntu. Now that I just recently replaced my window manager, they go back to gnome... btw, will xmonad work on my pyra when I get it?
http://xmonad.org/
I agree that the interfaces are too different to use the same interface. Take my window...
Looking at the replay times I think this is amazingly fast support for a small community.
question 1: 21 minutes for a detailed procedure to fix the issue.
question 2: 9 minutes to point out the SD card formatting.
Total duration of issue 28 hours (not counting the time before initial...
Yes, this is the way to increase voltage (at the cost of current)
http://electronicdesign.com/power/charge-pump-option-ldo-and-inductor-based-regulators
I was thinking about getting this monitor: https://gaemspge.com/m155-personal-gaming-monitor.html
It's similar to GeChic.
HDMI input (faster then USB because needs to use cpu...)
USB powered (I can use Pyra battery.)
oh if it was that easy. They are not saved as XML or any other markup language. The LabVIEW code is pure binary...
If it is per line, it must be every 0xD ('\n') that is randomly found in the binary file outputs, completely changing the amount of them based mainly on the size of the .vi file...
I agree that a focus of losing abilities is bad game design. A typical RPG is a:
Short term tear down game where the player slowly degrades in life throughout the battle.
mid term tear down game where the player endures battle after battle with diminishing items until they can reach a town to...
Yes I did mean replayability. I agree that high replayability does not help the game the first time someone plays, which should be one of the focuses when designing a game. Games that have high replayability, depending on how the high replayablility is achieved, allow the players to learn more...
When I first read Donald X's comment, my thought was the people don't like to have there stuff destroyed, while people like to feel like they have had growth. This idea split games into two groups, buildup games and tear down games. Buildup games are where the players start at a low point and...
I think the root quality is: high reliability makes the game more fun in general. Having multiple endings is one way to increases reliability. A question I plan on asking in another game theory thread is what makes a game repayable? but not today.
In the tactics game I am designing, It uses a...
I agree most board games are PvP and most videogames are PvE. I also agree that my question mainly refers to PvP games, but being fun to lose is a key aspect for videogames just as much as board games, especially PvP games.
Not having winners or losers… that somewhat goes around the question…...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.