You are only allowed to own the image if you rip it yourself and destory the original medium that stored it in the first place. Yes, the law is as stupid as that sounds.
I need to save images that are created ingame and change with each run.
So I need to be able to save FPGs with my images in them, which is far more conveniant than a whole big list of files.
But for a general programming language it can be rather buggy and high level aswell. These can make it a bit limiting sometimes, though I do value it as it lets me get something together and going much more quickly than if I write it in C.
I've found that too; fenix was orignally ported before there was a way to change your clockspeed without the clock speed app and writing your own script so this was put in to make it easier.
Earlier today I noticed when I tried to use Save_FPG it is no longer possible to compile using this version of the compiler. The error is that Save_FPG() is undefined. This is quite annoying and now means I have to save everything separately, each as an individual PNG file.
Does anyone have any...
CODE
set_mode(320,240,16);
This sets the screen surface to be 320*240 and 16bpp
CODE
if(key(_alt))
Do Some Stuff
End
_alt is the B button on the GP2x. There is a full list of the buttons and their symbolic constants in the Readme files supplied with the GP2x fenix runtimes.