Problem With Ufenix Save_fpg Function


Red Shift

Still Fresh
Joined
Jul 21, 2008
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13
Earlier today I noticed when I tried to use Save_FPG it is no longer possible to compile using this version of the compiler. The error is that Save_FPG() is undefined. This is quite annoying and now means I have to save everything separately, each as an individual PNG file.

Does anyone have any clue on why the function has been removed (it's pretty critical for some uses - certainly for my uses). Or maybe the function has a new name and definition?
 
Wait, you are using Fenix to save your fpgs?
Go and get FPGEdit :)

You can create and edit your fpgs beforehand,
for the use in your game.

Or is there anything else you want to do with this?
 
I need to save images that are created ingame and change with each run.

So I need to be able to save FPGs with my images in them, which is far more conveniant than a whole big list of files.
 
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