Release Total Annihilation 3D


New build on the repo. It's a faster one. I used latest glshim (the one used for Friking Shark), and the gameplay is faster I think.


Also, I worked on the loading of a level part. I remove a disk cache mecanism for the texture. Build 01 put thousands of small file in the appdata, now it not used anymore, it all goes in a memory cache. That make the loading of a level much faster. But unloading of a level clear the memory cache, youu'll notice a multi-seconds pause at the end of a level.
Also, on first start, the runscript will remove of the old tex files from the cache, so it will take some time!


Build 02


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  • Much fester loading of level (but now there is a long pause at the unloading of the level)
  • Faster gameplay.
 
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