When i compile my gpmain.cpp with devkitadv, i get errors in the arm-agb-elf/include files: time.h, reent.h, stdlib.h, and g++'s types.h
i get parse errors, and "only mac or targets win32 supported errors"
anyone have this problem? can anyone help me?
Ok, since sensible didn't post what's new in the 2nd Bloody Cross demo, I'm going to attempt to.
-2 new characters
-Yuuka, grappling style fighter
-Razor, boxer
-and Im not sure, but maybe some new moves for jinsu
-a new level (the town)...
;) Im kinda confused.
I cant find an image converter for gp32 that works...
The one by Edorul just makes a 1 dimension array for everything (.h, .c, etc.), but the only files that work are 2D arrays, and i dont know how to write a .gpg loader because im stupid.
I know how to use GpBitBlt()...
I just have a comment on all the snes emu's
(i know they're still in progress and im not doing anything to help (because i just started C))
For any SNES emu's in the future, they should try to implement C4 snes emulation, so that Megaman X2/X3 will work. So far in SNES9xGP, there isnt any C4...
I dont know how to add/ send in news and i just felt like being the news man so...
There's a new version of GPPang = 0.8
New:
- Preliminary Music
- Preliminary SFX
- Ball are not under ladder anymore
- Lot of little annoying bug corrected
- Ingame Pause (Press start ingame to pause)
- Change...
:o Some how i found the new Nokia portable game system... I have no idea whether it's better than gp32 or not though... It has built in blue tooth and backlight though... I'd like to get it to see! in the specs page at their website, it gave all this info and stuff, but no processor speed...
I just downloaded SNESemu (not snes9xgp) and it runs MegamanX, Secret of Mana, and Rockman + Forte 100% and is extremely playable. the only problem is, there's no sound. It's awesome though, if you havent tried it, you should. :D
I'm very sorry for this stupid question. I just got my GP and im loving it, running NES and GB games at full, but i wanted to test out all the SNES emulators cuz as you all know SNES9xGP runs about 70% speed on mostly everything. How do you run the SNESemu (by ZardozJones)? It's a *.ace file...