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  1. otaco

    OpenCL C

    OpenCL verwaltet veschiedene Recheneinheiten als "Geräte"/Device und kann je nach Art der anzustellenden Berechnung eines dieser Device auswählen. Als Devices stehen in einem normalen Rechner die CPU (mit ihren Kernen(2-16), hauptsächlich serielle Aufgaben) und die GPU (mit ihren...
  2. otaco

    gloost update inklusive "WE COME IN PEACE" (last stable)

    Windows: 1. öffne die Datei "<gloost>/tutorials/examples/examples.workspace" in codeblocks öffnen. 2. "intergalactic" project an der linken Seite doppelklicken. 3. Project aufklappen und die Datei intergalactic.cpp aufmachen 4. Auf folgende Zeilen kommt es an: <i> </i> unsigned int...
  3. otaco

    gloost update inklusive "WE COME IN PEACE" (last stable)

    Was für ein Linux, welche Grafikkarte und welche Treiber hast du, wenn ich fragen darf?
  4. otaco

    gloost update inklusive "WE COME IN PEACE" (last stable)

    1. Zeile in die shell kopieren und enter drücken cvs -d:pserver:anonymous@cvs.gloost.berlios.de:/cvsroot/gloost login 2. Bei passwortabfrage einfach ENTER drücken 3. Zeile in die shell kopieren und enter drücken cvs -z3 -d:pserver:anonymous@cvs.gloost.berlios.de:/cvsroot/gloost co gloost 4...
  5. otaco

    gloost update inklusive "WE COME IN PEACE" (last stable)

    Danke schön, Der Source liegt ja bei, wenn also jemand das ganze openGL-Zeug rausmacht und gegen z.B. SDL_Surfaces austauscht sollte es kein problem sein
  6. otaco

    gloost update inklusive "WE COME IN PEACE" (last stable)

    Unser gloost Framework (http://gloost.otaco.de/) hat letzte Woche ein großes Update bekommen. Auch die beiliegenden Demos wurden auf den neuesten Stand gebracht: 1. Das Stardust demo benutzt jetzt den Szenegraphen, Gegner können abgeschossen werden YouTube Video...
  7. otaco

    Openggs - A Free Software/open Source Remake Of "the Great Giana

    Its just not the same... On the plus side, we can play the original version on a C64 emulator.
  8. otaco

    I Did Stuff

    It's compiled on win7 64bit, to win32. I tested it with win7 64bit and XP 32 bit. The package will compile on all windows versions (+linux (read the README.TXT in the gloost folder)), so just download codeblocks and compile the game yourself if you want to be sure.
  9. otaco

    I Did Stuff

    Here is a fresh cvs checkout of gloost, with the best demos build for windows XP/vista/7. Just go to "<gloost>/win32/bin" and run the demos... Download gloost cvs checkout
  10. otaco

    I Did Stuff

    Uiuiui, I updated some of the demos coming with the gloost framework gloost.org. I.e. there is a new gpgpu example using two FBO- 16bit-color-attachments to process a wave simulation. I also updated the stardust demo which now uses the scenegraph to build the world. You can shoot stuff too, like...
  11. otaco

    Can't Hold It Much Longer

    Thanks for the cookies ... I'm open for questions. Try my gloost framework coming with many examples, maybe you can get some benefit from it... gloost at berlios my Website
  12. otaco

    Neuwertiger GP2X F200 auf ebay

    Hi Leute, Da ich gerade mit meiner Freundin zusammenziehe und ein bisschen Ballast loswerden will verkaufe ich meinen zweit-Gp2X auf ebay. Der Süße ist kaum gebraucht und sieht deshalb fast wie neu aus. Das ist dabei: - GP2X F200 - original Teleskop-Stift - Original GP2x Hardcase zum...
  13. otaco

    Oh! Look! More Swarmy, Shiny Spaceships

    That's because your planets are to weak. Try to keep more points on them. No, not really. Its more confusing - to much numbers to read and add. Besides it doesn't matter which enemy attacks you. The solution is to attack the big blue planet when he just has send his ships out...
  14. otaco

    Two Demos With Source And Gfx

    Since SDL can't really scale or rotate stuff efficiently all the alpha blending and sizing is made in the animation. Download the demo and look in the data folder (I think its the data/kaboom folder). I wrote myself an abstraction for frame based sprites here is the header: CODE #ifndef...
  15. otaco

    Oh! Look! More Swarmy, Shiny Spaceships

    They must be very old..., Try new driver from time to time. They are permanently under development. If you have a notebook this site will you provide with the latest driver.
  16. otaco

    Oh! Look! More Swarmy, Shiny Spaceships

    Drivers of the GeForce 3 have openGL 2.0 support, so the game should run on your machine. Ahhh ... no. For the pandora port I'm going to implement the whole rendering/blending with GLSL and then, there is no going back :) The ships movement is quite unoptimized right now, I even use Vector3...
  17. otaco

    Screenshots From Smallball 2

    Looks nice. I just tried the gp2x version on my F200, but it keeps crashing seconds after the game starts. Can you make a Win32 or linux build?
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