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  1. MrTAToad

    Texture/sprite Size

    What is the maximum texture (or sprite/graphic) size that is allowed on the Pandora ? I presume it wont be around the somewhat Windows standard of 4096x4096 size...
  2. MrTAToad

    Glbasic V8

    Would be nice...
  3. MrTAToad

    is here!

    is here!
  4. MrTAToad

    is here!

    is here!
  5. MrTAToad

    Glbasic V8

    Thats rights - its a full compiler... Apparently the OpenPandora has very limited Windows support at the moment, so GLBasic compiles your code to C and then you need to compile to the C on the Pandora machine. I dont't know anyone with the machine, so I cant say how well all it goes, except to...
  6. MrTAToad

    Glbasic V8

    Yes, but its a timed-limited demo (5 minutes apparently).
  7. MrTAToad

    Glbasic V8

    Yes, this should be in the WIZ (or even Pandora) section - but for some reason ended up here... :blink:
  8. MrTAToad

    Glbasic V8

    Aside from the software's author not having one (as far as I know), I dont think he feels that there is sufficient need to support it. If you feel differently about it, you could always email him :)
  9. MrTAToad

    Glbasic V8

    Just to let you know that GLBasic V8 is now out. In addition to the GP32/GP2X/WIZ support, it is now possible to compile for the OpenPandora platform. More information can be found at GLBasic website
  10. MrTAToad

    The Pandora Information Index

    Just to let you all know that GLBasic now supports OpenPandora.
  11. MrTAToad

    Mouse/stylus Position

    I've have trouble getting anywhere near accurate stylus positions on a F-200 (and it is calibrated). For instance the left side X position initially returns a position of 200+. Click on the right side, and its 300+. Click on the left side then goes to 30+ pixels I'm using the standard SDL...
  12. MrTAToad

    Mouse/stylus Position

    I've have trouble getting anywhere near accurate stylus positions on a F-200 (and it is calibrated). For instance the left side X position starts at 200+ then goes to 30+ pixels I'm using the standard SDL (and SDL_MOUSEMOVE and MOUSEBUTTONDOWN). Any ideas ?
  13. MrTAToad

    Getting F-200 Out Of Usb Connected Mode

    I'm using the standard cable - could be the problem, I suppose... Unfortunately having to disconnect, switch off etc, does make development very problematic
  14. MrTAToad

    Getting F-200 Out Of Usb Connected Mode

    It makes testing programs a real pain.
  15. MrTAToad

    Getting F-200 Out Of Usb Connected Mode

    Oh yes. So, to recap : Safely Remove Hardware does not take the F-200 out of USB Connection Mode Neither does taking the cable out and then back in. No button combinations work either Only switching off and taking the cable out works.
  16. MrTAToad

    Getting F-200 Out Of Usb Connected Mode

    I think you mean you have to use the "Safely Remove Hardware' option - it still stays in USB Connection mode unfortunately.
  17. MrTAToad

    Getting F-200 Out Of Usb Connected Mode

    Pressing X or B doesn't do anything, unfortunately
  18. MrTAToad

    Getting F-200 Out Of Usb Connected Mode

    How do you get the F-200 out of the USB Connected Mode - without having to switch the machine off, take out the USB cable and then switch it back on ?
  19. MrTAToad

    A Few Initial Findings About The Gp2x F-200

    Got mine today, which is great! Very nice it is too - although the touchscreen setup text was in Korean!
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