Here are my errors:
C:\devkitadv\test>c++ -Ic:\devkitadv\arm-agb-elf\include\gp32 gpmain.cpp
In file included from /cygdrive/c/devkitadv/arm-agb-elf/include/time.h:32,
from /cygdrive/c/devkitadv/arm-agb-elf/include/sys/reent.h:14,
from...
When i compile my gpmain.cpp with devkitadv, i get errors in the arm-agb-elf/include files: time.h, reent.h, stdlib.h, and g++'s types.h
i get parse errors, and "only mac or targets win32 supported errors"
anyone have this problem? can anyone help me?
Thanks everyone who had positive answers.
No i dont program VB, and the question i asked was stupid so i dont have to keep asking the same stupid questions!
thanks
:P
Ok, since sensible didn't post what's new in the 2nd Bloody Cross demo, I'm going to attempt to.
-2 new characters
-Yuuka, grappling style fighter
-Razor, boxer
-and Im not sure, but maybe some new moves for jinsu
-a new level (the town)...
thanks! :D
finally figured out what i was doing wrong.
But one more question:
How would you fix the pallete for the pix? When it displays them on gp32, it's kind of messed up. I am using 8 bit pix though.
or how can you set 16-bit graphics mode and use it?
;) Im kinda confused.
I cant find an image converter for gp32 that works...
The one by Edorul just makes a 1 dimension array for everything (.h, .c, etc.), but the only files that work are 2D arrays, and i dont know how to write a .gpg loader because im stupid.
I know how to use GpBitBlt()...
Uh, thank you very much.
Just to clarify:
I didnt just start C, im learning more about the GP32 C libraries and classes as to program for GP32
I was trying to get started with direct x earlier, but some of it is a little much right now.
Sorry about that! :D
I just have a comment on all the snes emu's
(i know they're still in progress and im not doing anything to help (because i just started C))
For any SNES emu's in the future, they should try to implement C4 snes emulation, so that Megaman X2/X3 will work. So far in SNES9xGP, there isnt any C4...
maybe it has something to to with autoexec.bat and the fact that you might've not put the set path in there.
Im having a problem with win xp and autoexec. There is no autoexec.bat, just 2 or 3 autoexec.nt files that dont do anything for you. <_<
I dont know how to add/ send in news and i just felt like being the news man so...
There's a new version of GPPang = 0.8
New:
- Preliminary Music
- Preliminary SFX
- Ball are not under ladder anymore
- Lot of little annoying bug corrected
- Ingame Pause (Press start ingame to pause)
- Change...
Actually, there are screenshots!!!!!!
there's an E3 expo page with tony hawk screens in FULL 3D
A good thing is it's symbian OS so there might be emuls too!
im gonna have to add this one to my collection for sure
:o Some how i found the new Nokia portable game system... I have no idea whether it's better than gp32 or not though... It has built in blue tooth and backlight though... I'd like to get it to see! in the specs page at their website, it gave all this info and stuff, but no processor speed...