http://www.schleef.org/blog/2009/11/11/theora-on-ti-c64x-dsp-and-omap3/
While it doesn't look like it's amazing quality (he does complain that things could be improved) it does look like its pretty descent and a step in the right direction.
I just thought I'd point out to people at a cool engine I saw called syntensity, it is based off of Cube 2/Sauerbraten which seems to be portable/ported to opengl es (http://strlen.com/cube/cube_intel_pda/).
What is nice (but will probably make the porting hard) is that it has support for...
I tried searching the forums but couldn't find anyone talking about it.
It would be really cool to have a Geometry Wars port to the Pandora, the dual analog would make it really fun.
The problem is that I haven't been able to find any free (as in speech) clones out there. There are quite a few...
I want to start writing a little game, probably using OGRE-python but not sure yet (suggestion welcome). Well, it's less of a game and more of testing cool ways of controlling spaceships with the dual-analog+dpad input that the Pandora has.
Anyway, I would like to be able to have a few models...
Just got my order confirmed today(!!) and was wondering about UIs that don't require a stylus.
I know that there are quite a few possible UI's going to be possible on the Pandora, but I was wondering what people thought about the availability of finger based ones (that don't require a stylus)...
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