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    Best way to get framebuffer access on Pandora? SDL? Raw OMAP? Example sources?

    OK, so I finally got my toolchain up and running, and now I want to start coding! For now, I thought I would ignore the whole OpenGL ES business, and stick with a straight framebuffer. Ideally I want the as little to do with the system as possible, just access to a fast (preferably double...
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    Simple Pandora crossdev setup?

    So, digging through my collection of stuff a while ago, I found my Pandora! I think it's a first-generation, first batch device (I think it arrived early 2011 to me). Back then I never did much with it, bu now I think it would be fun to write some stuff for it. Setting upp Linux toolchains and...
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    Sdk Distribution?

    OK, I admit it - I am lazy. When I begin developing for a new platform, I prefer if there is a ready-to-install SDK which you install, look at the included skeleton code and then start hacking code. With most Linux based stuff, the process seems to be more like. * Locate different SDKs you need...
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    Is The Pandora Project Really Possible?

    First of all, let me say that I have not been following this project that closely until recently (I own a GP32, and was an active developer back in 2003 or so, but then I never jumped on the GP2X, so I kind of lost touch with the community), so perhaps much of the things I am about to ask has...
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    New Scene Demo Ported To Gp32

    Recently some crazy people working under the label "Hooy-Program" released Podfather, the first ever demo for the Apple iPod. They also released the source code, so I thought it would be fun to port the demo to our good old GP32! Since the iPod is only 160x128, the demo runs either in a small...
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    GP32 Generating Sounds...

    So I'm working on my G&W-style game for the PDROMs 2.5 compo. The rules states OK, how do I do this on the GP32? Playing samples I know how to do, but can you somehow get the sound chip to generate a sine/sawtooth/square sound like you could on the C64? If not is there a program which makes...
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    M3 magazine puts GP32 on Top 50 gadgets of 03 list

    Just noticed in the latest issue of M3 Magazine (swedish magazine that reviews all kind of gadgets: digicams, cellphones, home cinema stuff etc. etc.) they listed their "Top 50 cool gadgets of 2003". GP32 was in 37th place, ahead of GBA:SP which was on 40th. They put N-Gage at 15 though...
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    GP32Vecx updated - v0.2 is out!

    I have released version 0.2 of my Vectrex emulator for GP32. It can be downloaded from my webpage: http://www.lysator.liu.se/~sdw/other.html The improvments are: * You can now select and load ROMs from a file selector (thanks to CHNs excellent file requester!). * Invert color palette with...
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    GP32Vecx v0.1 released

    So, since emulator coders seems to get all the praise in the GP32 community, I decided it was time to try my hand at the emulator business ;) I searched around on the net for a while and found the source to a Vectrex emulator that seemed pretty easy to port. After about two hours I had a...
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    XRick v1.2 source released

    After having a few requests for it, I have now released the source code to my modified version of XRick. It can be found on my homepage: http://www.lysator.liu.se/~sdw/ If somone start working on it, post about it here so that we don't end up with many different versions, each with it own...
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    GP32 asm keyword not recognized

    I'm trying to compile Mr.Spivs MMUChange function, but can't get it to compile: void C_MMUChange( void *StartBlock, void *EndBlock, int Flag ) { asm volatile("" "mov r0,%0 \n" "mov r1,%1 \n" "mov r2,%2 \n" "swi #0x02 \n" : : "r" (StartBlock), "r" (EndBlock), "r" (Flag) : "r0"...
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    Coding Competitions

    Anyone know if there are any competitions (like the GBAX 2003 coding competition) for the GP32 in the works? I think this is a good way to spur people to release some stuff. I mean, there doesn't have to be any fancy prices, (maybe some joygp games, accessories or somthing?) but just something...
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    XRick32 v1.2 released

    Features: * Highscore saving to SMC * Level codes being displayed on the little intro screen that comes before each level * A menu where you start the game, enter level codes and reset your GP32. * Smaller in size, only 170k compared to original 400k thanks to Mr.Spiv's excellent b2fxeC, so now...
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    GPBlocks v1.0 released (new game!)

    I've just released my first game for the GamePark32 - GPBlocks! It's a port of a windows game I made a couple of years ago. Here's a brief description: GPBlocks is a puzzle game, somewhat similar to Columns, for the GamePark32. Try to remove the falling blocks by placing them so that four or...
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    First impressions and some questions

    I had never played any PC Engine games before (I think I've heard the name in emulation-context before, but never bothered with it since it was a console I wasn't familiar with). But then as I heard GPEngine was good, I gave it a try. Impressive! The emulator does a very good job, and the...
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    Emulator speed regulation

    Exactly how does Castaway do this? Does it somehow try to run at 100% speed of an actual AtariST, or does it just run as fast as the current possible frameskip allows. I'm asking because I'm having a hard time getting games to play at the "right" speed.
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    I can't get the SMC out of the device!

    How easily is the SMC supposed to slide in/out of the GP32? I can't seem to get mine out, my fingers just slip off when trying to pull it out! That little indentation where you can grab it is just so damn small...
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    XRick highscore saver

    I really like the GP32 port of XRick (played Rick Dangerous on my C64 and Amiga many years ago). The only thing I miss is that the highscores aren't saved to the SMC. This feature would probably not be hard to implement at all (I could probably do it if I had the sources). Anyone know if the...
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