1. ptitSeb

    Release uMario

    Here is uMario, a remake of Super Mario on the NES. This remake feature all level, and the level design, graphics and sound are pretty faithfull to the original! The controls are a bit different the the NES version (I may say modernised, but may not be to every one taste) History log =========...
  2. ptitSeb

    Release Pacman

    Here is Pacman, a clone of ... Pacman. The game use SDL2 (and glshim), and not much to say. It's pretty faithfull to the original (at least visualy and on the sound side too). There are some glitches in the main menu "demo" and the game is not centered, but that doesn't alter the gameplay...
  3. ptitSeb

    Release Egoboo

    Here is Egoboo, the OpenSource 3D Dungeon Crawler This version use gl4es, and is playable with correct framerate (> 15fps) on Gigahertz. You get around 10fps on CC (removing shadow and using low res textures). The game doesn't need fast framerate so it is playable even with that low framerate...
  4. ptitSeb

    Release RVGL - Re-Volt remake

    Here is RVGL, a cross-platform remake of Re-Volt using OpenGL, OpenAL, SDL2 and Enet. The games need data files from the PC Version of the game. Launch the PND 1 time to create the apddata folder, then copy all the folder of a regular installation to appdata/rvgl. At first launch, the script...
  5. ptitSeb

    Release SDLPoP

    Here isSDLPoP, an Open source version of Prince of Persia based on a disassembly of the DOS version. The PND now include the data This game use SDL2 and gl4es. I have mapped (X) to Up (i.e. Jump) and (B) to Shift (walk), to make things easier. Also, use Ctrl-Q to Quit (ESC just toggle Pause)...
  6. ptitSeb

    Release Cataclysm - Dark Days Ahead

    Here is Cataclysm: Dark Days Ahead, the Roguelike game, fork of Cataclysm: roguelike that have evolved quite lot! This build has the Tiles activated (it use gl4es), and use SDL2. History log ======== Build 05 ---------- Updated to latest git sources Updated libs Build 04 ----------...