Here is uMario, a remake of Super Mario on the NES.
This remake feature all level, and the level design, graphics and sound are pretty faithfull to the original! The controls are a bit different the the NES version (I may say modernised, but may not be to every one taste)
Here is Pacman, a clone of ... Pacman.
The game use SDL2 (and glshim), and not much to say. It's pretty faithfull to the original (at least visualy and on the sound side too).
There are some glitches in the main menu "demo" and the game is not centered, but that doesn't alter the gameplay...
Here is Egoboo, the OpenSource 3D Dungeon Crawler
This version use gl4es, and is playable with correct framerate (> 15fps) on Gigahertz. You get around 10fps on CC (removing shadow and using low res textures). The game doesn't need fast framerate so it is playable even with that low framerate...
Here is RVGL, a cross-platform remake of Re-Volt using OpenGL, OpenAL, SDL2 and Enet.
The games need data files from the PC Version of the game. Launch the PND 1 time to create the apddata folder, then copy all the folder of a regular installation to appdata/rvgl. At first launch, the script...
Here isSDLPoP, an Open source version of Prince of Persia based on a disassembly of the DOS version.
The PND now include the data
This game use SDL2 and gl4es.
I have mapped (X) to Up (i.e. Jump) and (B) to Shift (walk), to make things easier. Also, use Ctrl-Q to Quit (ESC just toggle Pause)...
Here is Cataclysm: Dark Days Ahead, the Roguelike game, fork of Cataclysm: roguelike that have evolved quite lot!
This build has the Tiles activated (it use gl4es), and use SDL2.
Updated to latest git sources