Tobriand posted on May 10 2006 at 03:45 AM said:Out of interest, is this thing using DrZ80, or a core of your own devising? And if the latter, is there any chance of an attempt to implement the former and see what happens?
I'm most impressed with 133MHz for better than full speed (I'm assuming FS0) - that's the first emu, possibly bar DrMD, on the 2x that's really made strides over the majority of GP32 equivalents. Yes, I know DrSMS runs at ridiculously low speeds and gets full speed games, but the other emulators run at 133, typically, iirc, and still require frameskip.
I'm using at the moment a C core, not DrZ80.
My idea is to optimize as much as I can using C core and, after that, try to implement DrZ80 to increase a bit more the speed.
And yes, when I speak about speed, I'm always speaking about frameskip 0.
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