Hi everybody, as a first batcher I am going to port my engine for the classic DOS RPG "The Lord of the Rings: Fellowship of the Ring" to Pandora. Sure it would run inside DosBox but a native version will have some goodies like improved user interface, optimization for Panda input devices, support for higher resolution and most notably mods support.
See the project homepage for details, source code and more screenshots
CODE
http://www.wonderland.cz/lotr/
I plan to release in-game map editor (nothing fancy) sometime around my first LoTR release for Pandora (events are scriptable in Python). I hope it will get some follow-up and new content for the game will emerge - the game could use new plot twists and side-quests.
In the mean time, you can spend some quality time gamin^H^H^H^H^Htesting and thinking about the new content. I would also appreciate if somebody compiles the beast for Windows so that it can get larger audience (should not be difficult, the game runs on Linux, OSX, DS and AmigaOS4 already).
See the project homepage for details, source code and more screenshots
CODE
http://www.wonderland.cz/lotr/
I plan to release in-game map editor (nothing fancy) sometime around my first LoTR release for Pandora (events are scriptable in Python). I hope it will get some follow-up and new content for the game will emerge - the game could use new plot twists and side-quests.
In the mean time, you can spend some quality time gamin^H^H^H^H^Htesting and thinking about the new content. I would also appreciate if somebody compiles the beast for Windows so that it can get larger audience (should not be difficult, the game runs on Linux, OSX, DS and AmigaOS4 already).