ptitSeb
Serial Porter
Here is a slow version of VDrift.
I put it here, even if a bit too slow, to give a taste of what the Pyra will probably be able to run a good framerate.
The Game is playable on minium detail, and alone. You will get <8fps once you had 1 A.I.
Also, some Car and some Tracks make the game slow down a lot.
Most graphical effect (shadow, bloom, etc) need GL2 and GLSL, so they are not available.
When it run at decent framerate, the game is very nice!
*2015-01-27*: Initial build. GL renderer updated to use lightning. Drawing distance a bit dynamic depending on the framerate (from 15-10fps).
*2015-01-24*: Some more little optims (tremor, etc), compiled with GCC 5.0 (and lto),more tracks.
*2015-01-31*: Some more compil optims, removed M3 car that was not working correctly.
*2015-02-16*: Some more optims and compil optims. Added many many tracks. Added particles effects. Published on the repo now.
The PND is here. The game is now on the repo.
I put it here, even if a bit too slow, to give a taste of what the Pyra will probably be able to run a good framerate.

The Game is playable on minium detail, and alone. You will get <8fps once you had 1 A.I.
Also, some Car and some Tracks make the game slow down a lot.
Most graphical effect (shadow, bloom, etc) need GL2 and GLSL, so they are not available.
When it run at decent framerate, the game is very nice!
*2015-01-27*: Initial build. GL renderer updated to use lightning. Drawing distance a bit dynamic depending on the framerate (from 15-10fps).
*2015-01-24*: Some more little optims (tremor, etc), compiled with GCC 5.0 (and lto),more tracks.
*2015-01-31*: Some more compil optims, removed M3 car that was not working correctly.
*2015-02-16*: Some more optims and compil optims. Added many many tracks. Added particles effects. Published on the repo now.
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