CPS3 hardware specs (from Wikipedia):
QUOTE
Main CPU: Hitachi HD6417099 (SH-2) at 25 MHz
Storage:
SCSI CD-ROM drive
RAM (variable amount)
Flash ROM: 8 x 16 MiB
Sound chip: 16-channel 8-bit sample player, stereo
Maximum number of colors: 32768 (15 bit colour, 555 RGB)
Palette size: 131072 pens
Colors per tile (backgrounds / sprites): 64 (6 bits per pixel) or 256 (8 bits per pixel), selectable
Colors per tile (text overlay): 16 (4 bits per pixel)
Maximum number of objects: 1024, with hardware scaling
Scroll faces: 4 regular + 1 text overlay 'score screen' layer
Scroll features: Horizontal & vertical scrolling, linescroll, linezoom
Framebuffer zooming
Color blending effects
Hardware RLE decompression of 6 bpp and 8 bpp graphics through DMA
Resolution, pixels: 384×224 (standard mode) / 496×224 (widescreen mode)
Known games on this hardware: 6
From System16.com (
http://www.system16.com/hardware.php?id=799 ):
QUOTE
Main CPU : Hitachi SH2 @ 25 MHz
Storage : SCSI CD Rom, RAM and Flash ROM.
RAM : SIMMs on the left will physically hold 16M of data each (each has 8x 16M Flash ROMs, there's 4 SIMMs plugged in on this board). The SIMMs on the right will physically hold 8M each (there's 4 Flash ROMs on each board and there are 2 SIMMs plugged in)
OSC : 60MHz. 42.9545MHz, XTAL 3.6864MHz
Doesn't seem like it's too much for Pandora (but I could be wrong). So perhaps it will happen.
It's in MAME, so source code exists to build an emu on, and ElSemi would probably help out with info for someone who wanted to get CPS3 emulated on Pandora.
SFIII would be amazing on Pandora for sure, and with TV-out it would be especially nice. Plugin some USB arcade sticks and you're all set. Too bad there were so few CPS3 games, but SFIII alone is worth emulating.