Parkydr
Developing for the GP2X since 2006
Bet it was "Hello World" 
kardasan posted on Oct 24 2006 at 07:04 AM said:woogal posted on Oct 23 2006 at 10:08 AM said:I converted some old j2me display/input code of mine to C in about 10 minutes last week. Admittedly it wasn't a huge amount of code I was playing with, but it was still incredibly easy and needed suprisingly few changes.
ok...you know that not all people are code gurus like you, don't you?![]()
This must've been a really simple program, honestly. It would be a much larger task for Elsewhere I'm sure, even though it's not always a big job, switching APIs for GFX/audio/input is easier than changing languages/syntax entirely.woogal posted on Oct 23 2006 at 02:08 AM said:I converted some old j2me display/input code of mine to C in about 10 minutes last week. Admittedly it wasn't a huge amount of code I was playing with, but it was still incredibly easy and needed suprisingly few changes.Epicenter posted on Oct 23 2006 at 06:47 AM said:Rewriting a game that is made in Java in C/C++ to use the SDL API is a ton of work. Java and C/C++ share similar syntax rules but they are in no way intercompatible. If the GP2X used one of ARM's processors with Jazelle technology (like 926EJ-S), java code could be natively executed on the core, but that isn't the case with the 920T.
