It's not how big the team is that counts but how dedicated and skilled the members of the team are.morgushong said:I disagree. A lot of really good games that were made for systems like nintendo, SNES, N64, and PSX were made by teams of people who were able to put many more man hours into a game than the usual single homebrew coder. The complexity and length of these games is usually greater than the average homebrew game. Yes, a game designed for the hardware has the potential to run much better and utilize the hardware much better, but this doesn't mean the gameplay is going to be as good as an emulated game. Porting an already fun game is much easier than starting from nothing and creating an equally fun game.
-my 2 cents
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