P-J
Member
- Joined
 - Jul 24, 2007
 
- Messages
 - 137
 
- Age
 - 45
 
- Location
 - Warwickshire, England
 
- Website
 - www.philunderhill.co.uk
 
Now, I imagine a lot of developers shuddered when they read the title!
While I know C/C++ is the tool of choice for coding, I'm not able to code C++ and I don't really have the time to learn. I've been 'cocking about' in Fenix and made a few test programs for the GP2X. All I really want to know is whether Fenix on the GP2X is a viable solution to make relatively straightforward 2D games.
Or is it extremely slow, bug-ridden or has any other show-stoppers? I just don't want to get into a big project and find out the GP2X port is, how do you say, notta-so-good
//edit: Any tips for developers new to Fenix would be cool too. Pitfalls to avoid and the best things to know about
				
			While I know C/C++ is the tool of choice for coding, I'm not able to code C++ and I don't really have the time to learn. I've been 'cocking about' in Fenix and made a few test programs for the GP2X. All I really want to know is whether Fenix on the GP2X is a viable solution to make relatively straightforward 2D games.
Or is it extremely slow, bug-ridden or has any other show-stoppers? I just don't want to get into a big project and find out the GP2X port is, how do you say, notta-so-good
//edit: Any tips for developers new to Fenix would be cool too. Pitfalls to avoid and the best things to know about
	