A port of Jason Rohrer's fourth game "Gravitation".
It's similar to "Passage" (not in terms of gameplay, but use of mechanics to convey a message), yet very unique and immersive in its own way.
Again it's using SDL, image and sound in an unusual and interesting way and It's probably easier to get into than "Passage" and has a more varied gameplay as well.


It can be downloaded here: http://repo.openpand...tation.foxblock
Runs full-screen by default (press 'f' to toggle), use the D-PAD to move and any action button (except the shoulder buttons) to jump. START or ESC (FN+Q) to quit.
(It's not using 100% of the available resolution as it's using integer scaling, which is not only faster and easier to do than arbitrary scaling, but also looks nice on the pixel art).
The game's website (for an creator's statement, Windows and Mac builds as well as the source code) can be found here: http://hcsoftware.so...et/gravitation/
Again I am happy to hear your thoughts and feedback on the game and port.
It's similar to "Passage" (not in terms of gameplay, but use of mechanics to convey a message), yet very unique and immersive in its own way.
Again it's using SDL, image and sound in an unusual and interesting way and It's probably easier to get into than "Passage" and has a more varied gameplay as well.


It can be downloaded here: http://repo.openpand...tation.foxblock
Runs full-screen by default (press 'f' to toggle), use the D-PAD to move and any action button (except the shoulder buttons) to jump. START or ESC (FN+Q) to quit.
(It's not using 100% of the available resolution as it's using integer scaling, which is not only faster and easier to do than arbitrary scaling, but also looks nice on the pixel art).
The game's website (for an creator's statement, Windows and Mac builds as well as the source code) can be found here: http://hcsoftware.so...et/gravitation/
Again I am happy to hear your thoughts and feedback on the game and port.
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