el_pango
Member
Not sure if this is the right board for this, but...
<joke type="facetious" kind="troll face">
I'd like to request a port of this, please: http://www.youtube.com/watch?v=RPsPCgVZilI
</joke>
More seriously, I wish there were a Sh*ning Soul II type game for the OpenPandora, I feel like it would be the proverbial killer app, and I'd like to form/join a team to help build it. However, I have no social or leadership skills and am not very good at scheduling or design, and as such, am looking to partner with a producer-type person who has lots of dungeon crawler ideas and creative inspiration and is good at organizing people, but perhaps isn't a coder, and maybe someone who is skilled at making architectural decisions (I tend to be more of a 'duct tape' guy, and while I can get things to work, I am not great at drawing up extensible or maintainable designs), and possibly someone who knows a thing or two about how an game server should be laid out.
What I can help with:
On the technical side of things, since I already have this working and am happy with the performance, I'd like to use Allegro 4 for timing, image loading and sound, DUMB for music playback and libnet for networking, along with some GL ES 1.1 startup and drawing code I wrote myself. I was thinking for savegames, SQLite might be a good choice, but I have limited experience with it and am open to suggestions.
Is anyone else out there interested? Shall we start a brainstorm here?
If you're wondering what happened to Emily's Curious Adventure, someone broke into my car recently and stole, among other things, the flash drive with the most recent code before I could back it up, so it's on hold at this point. I may pick it back up later.
<joke type="facetious" kind="troll face">
I'd like to request a port of this, please: http://www.youtube.com/watch?v=RPsPCgVZilI
</joke>
More seriously, I wish there were a Sh*ning Soul II type game for the OpenPandora, I feel like it would be the proverbial killer app, and I'd like to form/join a team to help build it. However, I have no social or leadership skills and am not very good at scheduling or design, and as such, am looking to partner with a producer-type person who has lots of dungeon crawler ideas and creative inspiration and is good at organizing people, but perhaps isn't a coder, and maybe someone who is skilled at making architectural decisions (I tend to be more of a 'duct tape' guy, and while I can get things to work, I am not great at drawing up extensible or maintainable designs), and possibly someone who knows a thing or two about how an game server should be laid out.
What I can help with:
- Code. I have about intermediate skills with C and I have successfully gotten together a framework that could be used to display a 3D dungeon crawler at high frame rates on a Pandora and have successfully compiled and used libnet to get two machines to talk reliably.
- Music. Please have a look at
https://www.youtube.com/embed/CjbwQTUKqH8?feature=oembed for a sample.
- Playtesting.
On the technical side of things, since I already have this working and am happy with the performance, I'd like to use Allegro 4 for timing, image loading and sound, DUMB for music playback and libnet for networking, along with some GL ES 1.1 startup and drawing code I wrote myself. I was thinking for savegames, SQLite might be a good choice, but I have limited experience with it and am open to suggestions.
Is anyone else out there interested? Shall we start a brainstorm here?
If you're wondering what happened to Emily's Curious Adventure, someone broke into my car recently and stole, among other things, the flash drive with the most recent code before I could back it up, so it's on hold at this point. I may pick it back up later.