Thanks for the update Craig. Interesting. Go Micheal!craigix said:The GUI is custom, it is similar to Gmenu. I tried to compile a demo for windows but failed, the time is better spent on the Pandora right now.
We can't use the Pandora controls in any decent way as we don't have the final rubber parts yet.
Michael is trying to get a pretty cool video done for tonight. (note, I said trying, that does not mean it will 100% show up tonight, or tomorrow, or ever).
-Craig
Thanks for the update Craig and we look forward to whatever you can show/tell us.craigix said:The GUI is custom, it is similar to Gmenu. I tried to compile a demo for windows but failed, the time is better spent on the Pandora right now.
We can't use the Pandora controls in any decent way as we don't have the final rubber parts yet.
Michael is trying to get a pretty cool video done for tonight. (note, I said trying, that does not mean it will 100% show up tonight, or tomorrow, or ever).
-Craig
craigix said:The GUI is custom, it is similar to Gmenu.
I love you so much right now.
...Now what I'd like to know is...how skinnable is it? Does it support transparent PNGs?
Try to use some spare rubber pads from old TI Calculators. In my TI 30 I have a nice, big rubber membrane that could be cut and fit roughly for testing with the Pandora PCB. I had done this with a 1:1 Pandora PCB cardboard Mockup and with a Scissor and some duct tape the conductive rubber pads could fit. -just for testing of course.craigix said:We can't use the Pandora controls in any decent way as we don't have the final rubber parts yet.
The first time I read that as: "... we don't have the final rubber PANTS yet" and I thought: That creaming thing is getting waayy too serious.craigix said:We can't use the Pandora controls in any decent way as we don't have the final rubber parts yet.
TJSomething said:I'm under the impression that no one is working on an N64 emulator and there is no emulator that could be ported without months of hard work.
Then your impression is inaccurate in the first part - see here. The months of work I couldn't comment on.
ZodTTD announced a while back that he planned to port Daedalus (the N64 emu for the PSP) to the Pandora. As for how much hard work it would require, I don't truly know. But I would guess that it would take considerably less than porting any other N64 emu. (aside from maybe Mupen64)TJSomething said:I'm under the impression that no one is working on an N64 emulator and there is no emulator that could be ported without months of hard work.
Yea, but Daedalus has a good amount of optimizations already because they were trying to squeeze as much power as they could out of the PSP. And knowing ZodTTD's abilities, I don't think it will be too long before we see something working better than the PSP version.TJSomething said:Oh, hey. I must have missed that. Thanks for pointing that out.
Edit: Still, I figure that it's going to be nasty work, given the frame rate I get on my Intel A110 (x86 800 MHz) with Mupen64. However, I've been wrong before, so here's hoping!
I hope these optimizations are done on C/C++ and not MIPS assembler... because it would be A LOT of work to port to ARM asm...although not impossibleGod Ginrai said:Yea, but Daedalus has a good amount of optimizations already because they were trying to squeeze as much power as they could out of the PSP. And knowing ZodTTD's abilities, I don't think it will be too long before we see something working better than the PSP version.
-God Ginrai