GP2X Is Somebody Willing To Continue My Svstrife Port?


HEP

Member
Joined
Dec 25, 2006
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188
After my Heretic and Hexen ports I was asked to take a look at strife. Although I have not much experience with porting, I tried my best and at least adjusted the code for graphics and the controls. The game runs very well, until you open the first door. It crashes and I am not able to trace the bug. My problem debugging is: It crashes only in optimized version and the bug seems to be at some other place as where it crashes. Probably some data structure/alignment issue.
Here are many highly skilled developers and therefore I am asking if somebody will continue the port. He would simply find this damn bug and voila...a new port, many people would appreciate. Please PM me, if you are willing to help. Thanks!
 
My suggestion would be to try different optimization flags, etc. until you find a decent performancewithout generating the bug... or you could work it down and find the bug. In Wolf3D I had to make sure I didn't use -ffast-double with gcc-3.4.4 and higher I think due to compiler bugs.
 
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