(DaveC)If you aren't going to add directory support could you at least add two hardcoded subdirectories in the current ROM directory? I though about it, but I never distinguished between GB and GBC games. I mean, they are obviously in different colors, but I'm not racist
I prefer using the game name or preview to actually see the game. Anyway, I understand that two directories will be very convenient for people with hundreds of games. Maybe for the next release.
(Manjuu)Why does the "videochange" button only toggle between "double size" and "deformed double size"? Is this intentional? No, it is just the default
You can change the video modes in the configuration file, "vmodes" options. There are five numbers here that you can set: "2 3 4 -1 -1" will toggle between modes 2, 3 and 4, and then 2 again (-1 marks not used) Use always lists of five numbers, filling with -1. Modes: 0 normal, 1 fullscreen, 2 fullscreen with ratio, 3 double size, 4 deformed. In you enter through this option, the normal mode won't show the frame. You can use the options menu to manually set any mode not in this list, of course. By the way, you can modify the 'deformation' factor as well, from 0-sharp to 48-smooth. You can set the 'voffset' for the double size mode, 12 centers the screen, 0 aligns at top and 24 aligns at bottom. This 'voffset' parameter has more use if you change it in the per game rc files, not in system.gp2x
You need to move the selection or toggle the Preview box for the longer filename to show up. Ok, for the next release
Instead of fully disabling the Preview box when set to "false", why not just have it default to off. I though about it, and don't know why didn't code this behaviour. For the next release.
The SRAM saving is kind of wonky. It doesn't save the SRAM immediately, and it would take a couple of seconds to a few of minutes to have it save properly. I see the problem. There is no sync() after each save_sram(). Save a state just after saving sram (it will work as backup, and savestate syncs the SD) or exit always properly (there is a sync at the end, even if the emulator crashes). Don't worry about changing games: sram of any previous game will be synchronized to the SD either in a minute, after any savestate or at exit. For the next release.
According to the FPS counter, it still exceeds 60 FPS. Yes, it does if you use frameskip (recommended) The frameskip algorithm is simple and nearly unnoticiable, but in fast games it seems to skip more frames than really needed. That 3 or 4 extra FPS are just skipped.
I managed to load all of them without the sound disappearing and causing the emulator to crash. The only exception was "Wario Land 1" I have gone all the way through Wario 1 several times (and I still have only 60K coins) so I can assure you that this game works ok
Sometimes sound disappears when you save a state or go to the menu. Actually it is just the volume: press the volume keys and go on.
The content of "default.rc" that came with the ZIP is a duplicate of "system.gp2x". Ok. For the next release. The advise here is saving global options before modifying etc/system.gp2x the first time.
By the way, since bugs are tinny don't wait for "the next release". That means weeks or even months if there is no critical bugs.
Thanks to everybody!