telegramguy
Member
any suggestions or URL's would be helpful. it just sits at a black screen. :-(
Robotube posted on Aug 24 2006 at 03:08 AM said:I have the same problem with a lot of Namco games, namely Bosconian, Pac-Man, Jr, Pac-Man, Xevious, and Gaplus (sigh). They're extremely finicky. Clrmame has not solved this problem, so I think the only solution is to get a real, bonafide MAME .34 set for these, unfortunately.
Franxis posted on Aug 24 2006 at 05:51 AM said:Robotube posted on Aug 24 2006 at 03:08 AM said:I have the same problem with a lot of Namco games, namely Bosconian, Pac-Man, Jr, Pac-Man, Xevious, and Gaplus (sigh). They're extremely finicky. Clrmame has not solved this problem, so I think the only solution is to get a real, bonafide MAME .34 set for these, unfortunately.
Bosconian does not work in MAME GP2X 2.5, i'm trying to find the problem... It runs ok with MAME GP2X 2.4...
Pacman, Xevious, Gaplus, etc run without problems with the standard executable...
I updated battlezone, phoenix, berzerk, zektor, 8080bw, donkey kong.Franxis posted on Sep 1 2006 at 05:50 PM said:Also another question... Games with more sound in MAME GP32 than GP2X? I have already fixed Donkey Kong, 8080 B/W games... Any more???
slaanesh posted on Sep 1 2006 at 08:30 AM said:I updated battlezone, phoenix, berzerk, zektor, 8080bw, donkey kong.Franxis posted on Sep 1 2006 at 05:50 PM said:Also another question... Games with more sound in MAME GP32 than GP2X? I have already fixed Donkey Kong, 8080 B/W games... Any more???
Bosconian works fine on GP32 MAME v2.2 (apart from being a little slow).Franxis posted on Sep 1 2006 at 08:05 PM said:slaanesh posted on Sep 1 2006 at 08:30 AM said:I updated battlezone, phoenix, berzerk, zektor, 8080bw, donkey kong.Franxis posted on Sep 1 2006 at 05:50 PM said:Also another question... Games with more sound in MAME GP32 than GP2X? I have already fixed Donkey Kong, 8080 B/W games... Any more???
Ok, all of those games are running ok now. Thanks Slaanesh.
Bosconian is working ok in MAME GP32 2.2 ???
Franxis posted on Sep 1 2006 at 11:05 AM said:Bosconian is working ok in MAME GP32 2.2 ???
Creature XL posted on Mar 7 2007 at 03:13 AM said:Franxis posted on Sep 1 2006 at 11:05 AM said:Bosconian is working ok in MAME GP32 2.2 ???
I would like to play Bosconian on GP32 (MAME 2.3). But at startup it can't find a rom: 2300.n3 or something. Is this rom in another gameset? Or to put it another way: should I try to rebuild with CLRmame using all ROMS? I just rebuilded it using the bosco* romsets.
UPDATE:
I figured out that one 256byte file is missing in the ROM: bosco.spr
Can't find it on the net, maybe it was removed somewhen between 0.34 and 1.07.
thanks,
CreatureXL (creature-at-tscc-dot-de)
If you're talking about the latest "PC" MAME versions, then high-score saving was removed a while ago - it caused a lot of problems, and wasn't considered to be a true documentation of the original arcade's behaviour.Fat Agnus said:BTW, does anyone have the hi score save working?
slaanesh said:GP2X MAME hi score saving is fully working and works really well for most games.
Bosconian on the GP2X still has other problems apart from the sound. And anyway, the samples it uses are okay for most sounds. There is still a pending sample update that needs to go into MAME which will allow it to play some more sounds - this may help Bosconian. I'll give it a try later.
All it does is save the area of memory that contains the scores and reloads them again when the game starts.DaveC said:How does this high score saving work on the Gp2X? Does it just save automatically only when you break the high score or does it compare the high score on the card to what you have in the game when you exit?
Not really. Timing issues? Bad sample implementation code? Inaccurate mixing? I'm not really sure and I haven't looked into it that much. Sorry.DaveC said:Samples are still a bit wonky in many old games like DKjr, DK etc. They are kind of scratchy but mostly the volumes are very inconsistant. Some sounds are too quiet while others too loud (DKjr comes to mind). DK will play distorted in the opening sequence then correct itself after awhile. It will also start loud and then get quieter after you play a few seconds. DKjr does weird things like when you land after a jump a staticky extra sound is played. Do you know what causes these things?
The problem is that the MAME team are trying to become more and more accurate with each release - with everything emulated in software (including things like 3D accelerator boards, instead of doing the sane thing and passing that back to the host machine). It's one of the reasons the newer versions are so unbelievably slow.slaanesh said:I don't think MAME is complete without HI-SCORE saving. If it's problematic in later versions of MAME, it certainly isn't in the older versions like 0.34/0.35.
Dunny said:The only machines that saved their scores after being powered off were the ones with NVRAM-style facilities, and these are emulated correctly.slaanesh said:I don't think MAME is complete without HI-SCORE saving. If it's problematic in later versions of MAME, it certainly isn't in the older versions like 0.34/0.35.
You're not supposed to use it for playing the games at all - that's just a nice side effect of the project.
Doesn't stop people like me though...
I use it to document my playing prowess -or lack there of - and recording the high scores is critical to that!
Yes, only some games had NVRAM to store their hi-scores, but screw it - one reason emulators are good is because you can do things which weren't possible before - like savestates, pausing, remote multi-player... and hi score saving! If the MAME team wanted to be total anal about emulating the machines then they should insist on coin slots as well.![]()