Need Some Good Duke3d.cfg Controls


lancelott

Member
Joined
Dec 27, 2005
Messages
110
The config file I am using came with Atomic Edition. Anyway, it was pretty fucked up (no GP2X buttons mapped to aim among other things).

Can someone please provide their cfg with a decent control scheme to me?
 
It does work :)

Code:
[Setup]
SetupVersion = "1.3d"

[Screen Setup]
ScreenMode = 1
ScreenWidth = 320
ScreenHeight = 240
Shadows = 1
Detail = 1
Tilt = 1
Messages = 1
Out = 0
ScreenSize = 8
ScreenGamma = 63
Password = ""

[Sound Setup]
FXDevice = 0
MusicDevice = 0
FXVolume = 180
MusicVolume = 180
NumVoices = 8
NumChannels = 2
NumBits = 16
MixRate = 16000
MidiPort = 0x330
BlasterAddress = 0x220
BlasterType = 4
BlasterInterrupt = 7
BlasterDma8 = 1
BlasterDma16 = 5
BlasterEmu = 0x640
ReverseStereo = 1
SoundToggle = 1
VoiceToggle = 1
AmbienceToggle = 1
MusicToggle = 1

[KeyDefinitions]
Move_Forward = "Up" "Kpad8"
Move_Backward = "Down" "Kpad2"
Turn_Left = "Left" "Kpad4"
Turn_Right = "Right" "Kpad6"
Strafe = "" ""
Fire = "LCtrl" ""
Open = "Space" ""
Run = "LShift" "RShift"
AutoRun = "CapLck" ""
Jump = "a" ""
Crouch = "b" ""
Look_Up = "PgUp" "Kpad9"
Look_Down = "PgDn" "Kpad3"
Look_Left = "Insert" "Kpad0"
Look_Right = "Delete" "Kpad."
Strafe_Left = "bakspc" ""
Strafe_Right = "tab" ""
Aim_Up = "Home" "Kpad7"
Aim_Down = "End" "Kpad1"
Weapon_1 = "1" ""
Weapon_2 = "2" ""
Weapon_3 = "3" ""
Weapon_4 = "4" ""
Weapon_5 = "5" ""
Weapon_6 = "6" ""
Weapon_7 = "7" ""
Weapon_8 = "8" ""
Weapon_9 = "9" ""
Weapon_10 = "0" ""
Inventory = "Enter" ""
Inventory_Left = "" ""
Inventory_Right = "D" ""
Holo_Duke = "H" ""
Jetpack = "J" ""
NightVision = "N" ""
MedKit = "M" ""
TurnAround = "" ""
SendMessage = "T" ""
Map = "" ""
Shrink_Screen = "-" "Kpad-"
Enlarge_Screen = "=" "Kpad+"
Center_View = "KPad5" ""
Holster_Weapon = "ScrLck" ""
Show_Opponents_Weapon = "W" ""
Map_Follow_Mode = "F" ""
See_Coop_View = "K" ""
Mouse_Aiming = "" ""
Toggle_Crosshair = "I" ""
Steroids = "R" ""
Quick_Kick = "`" ""
Next_Weapon = "C" ""
Previous_Weapon = "" ""

[Controls]
ControllerType = 0
JoystickPort = 0
MouseSensitivity = 3072
ExternalFilename = "EXTERNAL.EXE"
EnableRudder = 0
MouseAiming = 1
MouseAimingFlipped = 1
MouseButton0 = "Fire"
MouseButtonClicked0 = ""
MouseButton1 = "Jump"
MouseButtonClicked1 = "Open"
MouseButton2 = "Move_Forward"
MouseButtonClicked2 = ""
JoystickButton0 = "Jump"
JoystickButtonClicked0 = "Fire"
JoystickButton1 = "Strafe"
JoystickButtonClicked1 = "Inventory"
JoystickButton2 = "Run"
JoystickButtonClicked2 = "Jump"
JoystickButton3 = "Open"
JoystickButtonClicked3 = "Crouch"
JoystickButton4 = "Aim_Down"
JoystickButtonClicked4 = ""
JoystickButton5 = "Look_Right"
JoystickButtonClicked5 = ""
JoystickButton6 = "Aim_Up"
JoystickButtonClicked6 = ""
JoystickButton7 = "Look_Left"
JoystickButtonClicked7 = ""
MouseAnalogAxes0 = "analog_turning"
MouseDigitalAxes0_0 = ""
MouseDigitalAxes0_1 = ""
MouseAnalogScale0 = 0
MouseAnalogAxes1 = "analog_moving"
MouseDigitalAxes1_0 = ""
MouseDigitalAxes1_1 = ""
MouseAnalogScale1 = 0
JoystickAnalogAxes0 = "analog_turning"
JoystickDigitalAxes0_0 = ""
JoystickDigitalAxes0_1 = ""
JoystickAnalogScale0 = 0
JoystickAnalogAxes1 = "analog_moving"
JoystickDigitalAxes1_0 = ""
JoystickDigitalAxes1_1 = ""
JoystickAnalogScale1 = 0
JoystickAnalogAxes2 = "analog_strafing"
JoystickDigitalAxes2_0 = ""
JoystickDigitalAxes2_1 = ""
JoystickAnalogScale2 = 0
JoystickAnalogAxes3 = ""
JoystickDigitalAxes3_0 = "Run"
JoystickDigitalAxes3_1 = ""
JoystickAnalogScale3 = 0
GamePadDigitalAxes0_0 = "Turn_Left"
GamePadDigitalAxes0_1 = "Turn_Right"
GamePadDigitalAxes1_0 = "Move_Forward"
GamePadDigitalAxes1_1 = "Move_Backward"
GameMouseAiming = 0
AimingFlag = 0

[Comm Setup]
ComPort = 2
IrqNumber = 65535
UartAddress = 65535
PortSpeed = 9600
ToneDial = 1
SocketNumber = 65535
NumberPlayers = 2
ModemName = ""
InitString = "ATZ"
HangupString = "ATH0=0"
DialoutString = ""
PlayerName = "Cobra"
RTSName = "DUKE.RTS"
RTSPath = ".\"
UserPath = ".\"
PhoneNumber = ""
ConnectType = 0
CommbatMacro#0 = "An inspiration for birth control."
CommbatMacro#1 = "You're gonna die for that!"
CommbatMacro#2 = "It hurts to be you."
CommbatMacro#3 = "Lucky Son of a Bitch."
CommbatMacro#4 = "Hmmm....Payback time."
CommbatMacro#5 = "You bottom dwelling scum sucker."
CommbatMacro#6 = "Damn, you're ugly."
CommbatMacro#7 = "Ha ha ha...Wasted!"
CommbatMacro#8 = "You suck!"
CommbatMacro#9 = "AARRRGHHHHH!!!"
PhoneName#0 = ""
PhoneNumber#0 = ""
PhoneName#1 = ""
PhoneNumber#1 = ""
PhoneName#2 = ""
PhoneNumber#2 = ""
PhoneName#3 = ""
PhoneNumber#3 = ""
PhoneName#4 = ""
PhoneNumber#4 = ""
PhoneName#5 = ""
PhoneNumber#5 = ""
PhoneName#6 = ""
PhoneNumber#6 = ""
PhoneName#7 = ""
PhoneNumber#7 = ""
PhoneName#8 = ""
PhoneNumber#8 = ""
PhoneName#9 = ""
PhoneNumber#9 = ""
PhoneName#10 = ""
PhoneNumber#10 = ""
PhoneName#11 = ""
PhoneNumber#11 = ""
PhoneName#12 = ""
PhoneNumber#12 = ""
PhoneName#13 = ""
PhoneNumber#13 = ""
PhoneName#14 = ""
PhoneNumber#14 = ""
PhoneName#15 = ""
PhoneNumber#15 = ""

[Misc]
Executions = 102
RunMode = 0
Crosshairs = 1
WeaponChoice0 = 3
WeaponChoice1 = 4
WeaponChoice2 = 5
WeaponChoice3 = 7
WeaponChoice4 = 8
WeaponChoice5 = 6
WeaponChoice6 = 0
WeaponChoice7 = 2
WeaponChoice8 = 9
WeaponChoice9 = 1
 
The CFG provides all the basic functions you need ...

up/down = move forward/back
left/right = turn left/right

L/R = strafe
Vol+ = change weapon up
Vol- = change inventory up
select = activate
start = use inventory-item
A = shoot
Y = jump
X = crouch

select + start = menu

B and the stickbutton can't be used.
 
Back
Top