GP32 Opengl ...dream On


What about OpenGL ES?

http://www.khronos.org/opengles/

It is designed to scale across a wide range of hardware capabilites

"The embedded space varies widely, ranging from 400Mhz PDAs with 64MB RAM to 50MHz mobile phones with 1 MB RAM. OpenGL ES is designed to accommodate these differences by requiring a minimum footprint with minimum data storage requirements, minimized instruction/data traffic, and is both integer and floating point friendly."
 
What about OpenGL ES?

http://www.khronos.org/opengles/

It is designed to scale across a wide range of hardware capabilites

"The embedded space varies widely, ranging from 400Mhz PDAs with 64MB RAM to 50MHz mobile phones with 1 MB RAM. OpenGL ES is designed to accommodate these differences by requiring a minimum footprint with minimum data storage requirements, minimized instruction/data traffic, and is both integer and floating point friendly."
can you fully implement OpenGL ES???
'cause there is only spec on this link...(no lib or source code we could use)
 
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