SIMPLE RTS
Yes, that is actually the title name
What I propose is this: An RTS game so simple that it shouldn't require too much time and effort to get it running - once that's out of the way, perhaps the code can be worked on by others in the community to expand it, give it a great art design, and perhaps more.
Here's how I imagine it would look at first;
Like I said, pretty basic, but that's the point. Two types of units to start with (obviously more would need to be added, otherwise it wouldn't be much of a strategy game. Tanks, defense turrets, and so on). Small ore collectors would be the source of your income, and basic troops would be the backbone of your fighting force. Once that's out the way, adding more units shouldn't be too difficult. Custom units like turrets would take more time, but those can be added later on in the development to expand it.
How will an RTS work on the GP2X? It doesn't have a mouse.
A pause function would be included where you could still select units and issue orders, and those orders would be carried out once the game is unpaused. This will give you time to move your units. A time limit could be introduced to keep you on your toes; it wouldn't be an RTS without having to constantly think about your next move. This could either be a set limit or something you decide upon yourself before setting up a skirmish.
What about detailed information like unit and building health, current research levels, and other information?
Detailed unit and building information can be displayed on another screen with a simple press of the R button, for example, or a menu popup could also be displayed when you select a unit or building, allowing you to check stats, buy more units, research, and so on.
The graphics are kinda crappy, what about better graphics?
Those can always be upgraded, or perhaps even made customisable to the user - the whole point of the project is to start off simple, and then work upon that if the interest is there.
Would the game size be limited to the GP2X screen resolution?
It doesn't have to be, using the joystick and a specific button press could allow you to scroll around the map with ease.
The GP2X is severely lacking any sort of RTS gaming goodness - the system is far from perfect from this sort of game, but with a little tweaking and thought put into it, I bet it could be done to a pretty good degree.
Yes, that is actually the title name
What I propose is this: An RTS game so simple that it shouldn't require too much time and effort to get it running - once that's out of the way, perhaps the code can be worked on by others in the community to expand it, give it a great art design, and perhaps more.
Here's how I imagine it would look at first;
Like I said, pretty basic, but that's the point. Two types of units to start with (obviously more would need to be added, otherwise it wouldn't be much of a strategy game. Tanks, defense turrets, and so on). Small ore collectors would be the source of your income, and basic troops would be the backbone of your fighting force. Once that's out the way, adding more units shouldn't be too difficult. Custom units like turrets would take more time, but those can be added later on in the development to expand it.
How will an RTS work on the GP2X? It doesn't have a mouse.
A pause function would be included where you could still select units and issue orders, and those orders would be carried out once the game is unpaused. This will give you time to move your units. A time limit could be introduced to keep you on your toes; it wouldn't be an RTS without having to constantly think about your next move. This could either be a set limit or something you decide upon yourself before setting up a skirmish.
What about detailed information like unit and building health, current research levels, and other information?
Detailed unit and building information can be displayed on another screen with a simple press of the R button, for example, or a menu popup could also be displayed when you select a unit or building, allowing you to check stats, buy more units, research, and so on.
The graphics are kinda crappy, what about better graphics?
Those can always be upgraded, or perhaps even made customisable to the user - the whole point of the project is to start off simple, and then work upon that if the interest is there.
Would the game size be limited to the GP2X screen resolution?
It doesn't have to be, using the joystick and a specific button press could allow you to scroll around the map with ease.
The GP2X is severely lacking any sort of RTS gaming goodness - the system is far from perfect from this sort of game, but with a little tweaking and thought put into it, I bet it could be done to a pretty good degree.