Super Mario War


is there also a fmod port for the gp32? the game uses it for sound afaik...
 
just read in the forum that theres someone who port it to the dreamcast and is also working on tcp/ip support.... no we only need a gp32 version + suppport for dreamcast-gp32 link.. that would be great!
 
Enslaved posted on Feb 28 2004 at 08:57 PM said:
If this were to be ported, It would definately need these features:

-Powerups
-RF Multiplayer
-AI
-Falling off ledge kills you insted of teleporting to top of screen.
-Many more tiles, more backgrounds.
-breaking blocks to kill people like in the Mario Games(the blocks would ofcourse respawn.
-a slider that changes the marios colors that uses RGB (you could change skin, overalls and undershirt)
-eventually a simplified system thats like Supersmash brothers with punch kick and special moves!
-classic Mario sounds and music.

Wow thats alot.
uhu but keep the UT sounds thats the funniest part :D. GODLIKE!!!!
 
Last edited by a moderator:
Back
Top