slygamer
Active Member
I have tried porting Vincent OpenGL-ES to the GP2X, and have had some success.
		
		
	
	
		
	The Dodge Viper from the example code supplied with Vincent.
It runs quite slowly (I'd guess at about 3-4fps), the texturing is not right, and the original code is the most horrid abuse of C++ I have ever seen. If I was to do OpenGL-ES properly on the GP2X, I would start from scratch in plain C.
				
			It runs quite slowly (I'd guess at about 3-4fps), the texturing is not right, and the original code is the most horrid abuse of C++ I have ever seen. If I was to do OpenGL-ES properly on the GP2X, I would start from scratch in plain C.
	