notaz said:
FYI both 32X and SVP don't have any kind of 3D hardware, everything is done in software by some fast CPUs, the same way as 3D stuff is done in GP2X. 3D accelerator wouldn't help emulating them a tiny bit.
This is something that I have wondered about from time to time... and yes this is a little off-topic: These games that render 3D in software mode, is there no way that they can be made to use a 3D Accelerators features? I'm not saying this is in anyway a benefit for the GP2X, but after seeing Level 1 of Star Fox recreated in Wario Ware on the Wii... even at 640x480 the game looked a lot nicer...
So just in brief, Would it be possible to render the software 3D as hardware accelerated 3D on games such as, Virtua Racing, Star Fox/2 Stunt Race FX?
Not realistically. In theory you might be able to write high level emulation wrappers for the 3D library code for each game to map it to 3D acceleration. In practice this would probably be too difficult/time consuming and numerous complications could arise.
Since these games use very simple/low polygon count 3D that usually doesn't involve texturing and uses flat shading going to a higher resolution would win very little, just sharper looking edges (when you're looking at what's very visibly a handful of simple geometric shapes I don't think "jaggies" are going to be a huge concern)