jimid2
Member
I've been playing around with HU6280 and gp2xengine a bit, and I've noticed a curious bug in gp2xengine (1.3k5 on 2.0.0) - I'm able to replicate this bug at will in two games: Splatterhouse and Gate of Thunder. I know it doesn't manifest itself in Splatterhouse when played through the HU6280 emu. Basically, in the case of Splatterhouse, what happens is that after taking a hit, my "Jason" character will become invisible about 50% of the time - ie: he disappears entirely from the screen for just a few moments, perhaps as long as 2 or 3 seconds. This can be a little disorienting during boss battles or mob scenes to say the least. I prefer the gp2xengine emu over HU6280 for the superior audio, but I was wondering if anyone else had noticed this peculiar behaviour in the program. Perhaps I should upgrade to the 2.1.1 firmware? or is this a known issue with this emu that I'm not likely to "fix" by upgrading my firmware? Any ideas? clever guesses? cruel taunts? :blink: