Ph0x's homepage is currently down (server problems). There are mirrors about on the GP sites however.I can't access ph0x's site, is there a new one?
LucasArt's SCUMM games are very playable.Is GPScumm already playable?
No the 0.3.1 port only works with LucasArt's games. The current 0.5.1 test build (not released) also only supports LucasArt's games right now.Does it support all games that SCUMM sopports?
BASS currently won't work however the whole CD will fit on an SMC.I have the CD versions of DOTT and BASS, how to fit the sound/speech on a SMC?
Actually the sound crackles are due to an SDK/code problem. It's not strictly the speed that is the issue. This is fixed via a hack/workaround in the 0.5.1 test builds.2. Yes it certainly is playable. The 132MHz version has some cracky noises, due to low clock speed, but the games runs well.
I know this and I even know where to find the exact instructions - but a working version would be better. Not every new GP32 User knows about thisOliboli posted on Sep 4 2003 said:With the saved games for SCUMM you need to edit the FXE in a hex editor as by default it saves games with a 4 character file extension which obviously dosent work properly. By changing this you can get SCUMM saves to work fine.
This is fixed in the 0.5.1 code.Oliboli posted on Sep 4 2003 said:With the saved games for SCUMM you need to edit the FXE in a hex editor as by default it saves games with a 4 character file extension which obviously dosent work properly. By changing this you can get SCUMM saves to work fine.
I would really like to get BASS working. It's a personal fav.synkro posted on Sep 4 2003 said:Thank for your answers, I guess I will wait then
It really is the best thing on GP32, aynway, I just hope for BASS support in the future. Is it possible to encode OGGs AND run the game?! I guess ajust a port won't do that...
Isn’t mp3-decoding less CPU intensive?
Even with the sound compressed in mp3, most scumm-games would fit on a 128 mb smc.
Well, I don't care that much about the speech; I played them all w/o anyway as long I can listen to the old tunes. Does it help to decode the *.SOU in to a really low quality?
I am NOT a good developer by any stretch of the imagination . I hack code about at best and break things at worst.what means A VERY GOOD developer? Are you going to put the major routines (grafics/sound) into ASM?
I am glad you like BASS, too... Why are there problems with BASS, I thought there is a compatibilty of ~80% with the native scumm?