GP2X (wip) 2xhashed


twixn

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Hey all,

This is a very early WIP 'conversion' of a PC game engine i am working
on. Its called ReHashed, however the GP2x version is called
2xHashed.

Its rather simple at the moment, and its not an FPS
like the PC version (as i think handhelds are rarely suited for
FPSs).

All it is is a sphere wandering around a level. But the final version
will probably resemble C-dogs more.

The list of features include:
- Full fixed point 3d renderer.
- DMF (DeleD Map File) level loading and polygon sorting*
- Full MD2 Model loading (no animation used yet though). *
- Full Fixed point collision.
- BMP loading **

* I plan to replace these formats with my own, due to inefficiencies
with how they work with the engine.

** I've reused some procedural textures, and i plan to make my own
Texture format (and converter), pretty much because im having problems
loading other formats, and i want to get rid of SDL fully.

Anyway, here are some screenshots, to give you a feel
to what the game will be like. Take no notice of the sphere, its
supposed to simply be over complicated to stress the rasterizer.

2xhashed_0.jpg


2xhashed_1.jpg


2xhashed_2.jpg


I only get about 35fps at 200mhz ATM, but of course
the fps goes higher if the CPU is overclocked
(Heh, i can get about 60fps on 290mhz :p ).

Lastly, there is a demo here.

-Twixn-
 
Maybe a good 3d tank game, or dungeon explorer might be able to be made from this? Looks promising. Can you open the source when you are done?
 
ReHashed looks greate =) I hope 2XHashed will be cool!

MD2 loader works fune =)
fbdump.png
 
Sweet! I like the idea of a C-dogs like game... Looks cool.
 
Thanks everyone, im glad the project is so well received :D

After i started this project, i realized it could be used in alot of
other genres. Particularly RPGs. I imagine some kind of
realtime nethack would be cool.

The engine can also handle outdoor scenes too, its just care
is needed to keep the poly count down.

@XaMMaX90: Yeah, the MD2 loader is complete. Not fully used, but complete :p

@mth411: I haven't decided when i will open source the engine, but i definitely will as
i think its needed. I think the GP2x scene could benefit from it.

Anyway, I'll keep you all informed of its development :D

-Twixn-
 
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