Xigon One Gets What You Waited For.


emumanx

Still Fresh
Joined
Jan 22, 2004
Messages
73
Age
53
Location
ROCHESTER, NY USA
Website
home.rochester.rr.com
Ok I hear you all want to be able to shoot at things lol. well now ya can. detection for weapon to astroids, weapon to enemy, astroid to ship, ship to walls. all working. ( havent done enemy to ship yet)
Iam working on new SoundFX to add to it I type. I also made sure to make this a modular game so I can add many lvl's as I go along. changing enemies, weapons, lvl design and adding end boss's (and cash to buy new stuff with).

so yes you can now shoot the heck out of all the on screen stuff:) I also aloud it to loop back after your dead to play some more. ( random AI makes it a bit different each time.)

changed the button layout so select weapon was on B to make it easier.
Also added a PAUSE to the game :) so u can answer the phone without dying:)


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Ok new update to Xigon1 ....

Added HUD to finish the look of the screen
Added correct Sound FX to colisions. and weapons.
Added a get ready screen so you have time to hold buttons correctly.
cleaned up some gfx stuff.
minor game tweaks.

a friend's words "Dude that looks like a real game, I mean like at a store!"
of cause Iam missing lots of polish to this game :)

OK ------------------------------------------------------------------
New update with working money and hud with new gfx. and tweaks ect.. read the readme.:) 02-19/04

TAKE CARE !! AND HAVE FUN

: EMUMAN :
 
Lurvely :D - I've really got high hopes for this thing; it plays so well on the actual thing.

Now I'm just waiting for datacubes, interlevel shops, and lots of weapons :D I feel tyrian nostalgia coming on...

*goes to play T2K*
 
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