j0e
Member
- Joined
- Jul 9, 2011
- Messages
- 153
so instead of studying for my exam instead I've been messing around with Yeti3D and made a quick port based on the GP2X port by grz, before tweaking some things to make it more comfortable on the pandora.
pnd link
win32 binaries + source
info:
This is a quick port of the Yeti3D Pro engine by Derek J. Evans based off of the GP2X port by grz with some tweaks and improvements. As far as I can tell, apart from that it is the original Yeti3d Pro as found on the sourceforge page (http://sourceforge.net/projects/yeti3dpro/).
CONTROLS
Controls are a bit old-skool but they should be pretty comfortable if you've ever played Doom/Quake etc.
Fn+Q (escape): Quit instantly.
Menu controls:
B: Select things, and advance
X: Go back
Up/Down: Move through menus
Game controls:
D-pad: Move and turn
L+R: Strafe
X: Fire
A: Jump
Y/B: Look up/down
There are two different executables in the PND: yeti3d normal which runs with low quality clipping and projection (lots of popup especially at edges, slightly less slowdown), and yeti3d high which runs with high quality clipping and projection, texture dithering and no frame rate limit.
Current features / improvements over GP2X port:
Known issues:
To do:
pnd link
win32 binaries + source
info:
This is a quick port of the Yeti3D Pro engine by Derek J. Evans based off of the GP2X port by grz with some tweaks and improvements. As far as I can tell, apart from that it is the original Yeti3d Pro as found on the sourceforge page (http://sourceforge.net/projects/yeti3dpro/).
CONTROLS
Controls are a bit old-skool but they should be pretty comfortable if you've ever played Doom/Quake etc.
Fn+Q (escape): Quit instantly.
Menu controls:
B: Select things, and advance
X: Go back
Up/Down: Move through menus
Game controls:
D-pad: Move and turn
L+R: Strafe
X: Fire
A: Jump
Y/B: Look up/down
There are two different executables in the PND: yeti3d normal which runs with low quality clipping and projection (lots of popup especially at edges, slightly less slowdown), and yeti3d high which runs with high quality clipping and projection, texture dithering and no frame rate limit.
Current features / improvements over GP2X port:
- 800x480 resolution
- 10 levels (after beating last level, end screen is shown)
- Sound effects (extremely basic, one sound at a time for unknown reasons)
Known issues:
- Monsters currently only run at you and push you around
- Some slowdown (unknown why; constant game speed before recompiling)
- Options screen etc. not working
- Pickups cannot be picked up
To do:
- Better time keeping for constant game speed (if not frame rate)
- Graphic detail and screen resolution changing
- 400x240 double pixel mode (?)
- Analogue nubs
- Looking up/down done better (and/or vertical autoaim)
- Game stuff (will probably be put into a new game)