Zot


OmarNawaz posted on Jul 28 2004 at 03:03 PM said:
Oh my god don't tell me this is like RPG maker but for gp32 :eek:
it is

but Gigas is a more specific RPG creator

ZOT is more an allround game cretor
 
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coool what so do you make the games on the pc then transfer them to GP32?

How easy is this to use?
 
did you ever play micro maniacs? like micro machines but with little people...

I'll have to check that game out i might make it on ZOT :)

Oh my god don't tell me this is like RPG maker but for gp32

Basiclly yeah it uses scripting language which will soon have its own basic language.

I like this alot more than Gigas as you can do any style RPG but thats just me its not as easy as gigas but you can actually set it to do what you want.

Have a look at ZOT its pretty easy really to make a make u set a PCX file to a letter like K

so to make a map in ZOT u do this

KKKKKK
K........K
KKKKKK

K = blah.pcx and . = blah1.pcx its very simple to use i think u need to play around with it to understand it more :)

:ph34r:
 
NiN^_^NiN posted on Jul 27 2004 at 09:25 AM said:
I'm not making OOT 2D or remaking it on gp32 just saying its can be done in ZOT
in the faq for oot2d he says he might release the source code
and then specfically mentions the possibility of a gp32 port

althought i doubt he would do it himself
that game does look very good
 
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in the faq for oot2d he says he might release the source code
and then specfically mentions the possibility of a gp32 port

He was wrong he came here ages ago and checked but he uses Darkbasic which means the source code is useless

It would have to be re-made again on gp32 using ZOT or c++

and there isnt anyway to get darkbasic to run on the gp32 just so u know :)


coool what so do you make the games on the pc then transfer them to GP32?

Sorry i missed this question

U dev in windows and play in windows then when u have finished it transfere it to the gp32 :)

:ph34r:
 
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