Amiga Emulation


Haven't read most of this as I have to go to work soon but Squidge if you managed an Amiga emulator we'd have shrines in your honour ;)

Amiga rules!

And Timeslip - The speccy pee's all over c64 from a great height (Ah the good old days of my machine is better than yours simply because I own one and you don't ;) )
 
I had a Commodore 64. If you looked on the back of any box, there was normally 3 screenshots showing the game running on each system. The Spectrum, Amstrad and C64. Now I'm not saying that the Spectrum didn't have it's "perks", but the Speccy screenshots always looked like ASS compared to the other two. :)

Man, I feel like I've just went home. Brings a tear to my eye.
 
Mikey posted on Apr 29 2004 at 06:24 PM said:
Amiga rules!

And Timeslip - The speccy pee's all over c64 from a great height (Ah the good old days of my machine is better than yours simply because I own one and you don't ;) )
Haha got to agree with you on both points (even though the C64 was clearly better I owned a Spectrum and was thus blissfully blind to the fact :lol:).
 
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I had a Commodore 64. If you looked on the back of any box, there was normally 3 screenshots showing the game running on each system. The Spectrum, Amstrad and C64. Now I'm not saying that the Spectrum didn't have it's "perks", but the Speccy screenshots always looked like ASS compared to the other two.

BUt towards the end of the 8 bit days, we were just getting two screenshots on the back of boxes (Amiga and ST), so you had no choice but to check in magazines (like Zzap64!) for proper screenshots.

I also had the argument about graphics with a Speccy owner, and I told him to look through a magazine (we were in the local newsagents on the way home from school) and find a game that has been released on both platforms so we can do a fair comparison.

So he flicks through Crash, and I flick through Zzap. He says, "Got one - Forgotten Worlds." I'd just bought the game that weekend so I KNEW the graphics kicked any Spectrum games into the middle of next week. I flicked to the Zzap review, and shock horror - all the graphics in the review were slightly corrupted making it look total arse. :angry: I was not happy. But anyway, he owned a copy of Outrun, as did I, and proved the C64 was better simply by showing him that game in the flesh! Most of my mates at school (I live in the UK) had Spectrums (then got +2s). There were only a few of us who had C64s - mind you one of use had an Action Replay 6, so it wasn't all bad :rolleyes:
 
Hi! I have been posting some Amiga stuff (also want a Amiga emu) for some time...
If someone makes an effort to do a UAE port or a Amiga emu from scratch (or based on the UAE sources....) I i've got a few ideas...
First all you could make a Fellow type thing ie not many settings optimized for say 133 Mhz GP32 (timing and stuff so it looks nice in say demos, and games with copper, blitter effects and so on) and then you could make a anther version wich you could overclock and optimized for OS stuff and OS friendly programs... make a Workbench graphics driver that calls native GP32 screen functions (as UAE has native directx stuff) ie build a Amiga driver that interfaces the emu whichs calls native gp32 screen stuff... then later Amiga software had sound drivers too... could do the same thing there... and in principle 2 chips is not emulated anymore they are pretty much native arm... then we would have a optimized 500 ECS (maybe) compatible emu for demos/games and a pretty speedy AmigaOS/Workbench optimized emu that you could overclock to say 166 Mhz...

Just some ideas... I have more... but I have to say UAE is one of the best emu's around...

And of course it's possible... 166 Mhz ARM9 does approx 150 MIPS... Amiga 500 did under 1 MIPS approx...

My to cents...
 
I'm a BIG Amiga fan, but also a Mac user, and UAE is crap on the Mac, so I still run the real thing (whilst hoping for a better Mac UAE)...

...CaSTaway currently delivers most of the things I would play on the Amiga, but there are some notable exceptions, so I'd love to see Amiga on the GP32. I did do an Amiga Windups theme for people to pretend though: www.holster.co.uk/workbench.zip

®

Oh, and the C64 wins every time!
 
It's certainly a fun and challenging project to do an Amiga emulator, but without a 68k recompiler core, I think it's pretty much dead in the water. With a 68K ASM core, we can just about do a Megadrive which is pretty much the simplest 68K system out there. With a recompiler core, it *may* be several times faster, depending on how it's written.

So the conclusion : certainly possible, but without lots of work, it'll just end up being a 1 frame/sec emulator, just like the old GBA emu (not the one in the works). No one wants to spend there time on a port, when the end result is only going to be unusable.

Like I said, I would like to get an Amiga emu running, but don't expect anything till next year at the earliest.
 
Mikey posted on Apr 29 2004 at 06:24 PM said:
And Timeslip - The speccy pee's all over c64 from a great height (Ah the good old days of my machine is better than yours simply because I own one and you don't ;) )
the speccy wasnt fit to lick the c64`s shoes clean

Bloody rubber keys and colour clash

But outrun was better on speccy
 
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