Graphics Help


spaceboygp32x

Active Member
Joined
Jan 31, 2005
Messages
505
Im progressing ok with Fenix... reading up and learning the theory - I want to put it into practice now :D

ok i want to make a maze game... like bomberman!

I think I can get to grips with the code (beg steal and borrow it) once the graphics are sorted...

questions i need your help with...

1. am i right in thinking that I can make the graphics in Photoshop...
if so what DPI and file format should i save them in for Fpg edit ? I made the maze, obsicals and characters...

2. I guess I make a hardness map for the maze so the characters know where to go... I know the code to use it but what package do I use to make it - i.e to get my greyscale image as a 38 colour file properly?

3. And also does fenix only use one fpg file per game? or can I make multiple i.e one for each character and one for the maze?

hope you can help... tutorials seem hard to find....

sPaCe :ph34r:
 
1. Sure you can. Save your images best as bmp or png for the use with FPGEdit.

2.Don`t know about that.

3.No you can use more than one fpg for better memory usage, for example.

Code:
PROGRAM test;

 GLOBAL

 testfpg;
 miscfpg;

 BEGIN
   set_fps(30,0);
   set_mode(320,240,16);

   testfpg=load_fpg("test.fpg"); //for loading several rpgs, you have to set vars for them
   miscfpg=load_fpg("misc.fpg"); //same here

   file=miscfpg; //here you choose the fpg you want to use

   unload_fpg(testfpg); //here you unload the fpg you don`t want to use again


  End;

Hope this helped :D
 
Quiest posted on Mar 20 2005 at 04:08 PM said:
1. Sure you can. Save your images best as bmp or png for the use with FPGEdit.

2.Don`t know about that.

3.No you can use more than one fpg for better memory usage, for example.

Code:
PROGRAM test;

 GLOBAL

 testfpg;
 miscfpg;

 BEGIN
   set_fps(30,0);
   set_mode(320,240,16);

   testfpg=load_fpg("test.fpg"); //for loading several rpgs, you have to set vars for them
   miscfpg=load_fpg("misc.fpg"); //same here

   file=miscfpg; //here you choose the fpg you want to use

   unload_fpg(testfpg); //here you unload the fpg you don`t want to use again


  End;

Hope this helped :D

thnks quiest :D

what dpi setings do you use in PS - does it matter?

how long has it taken you to learn fenix?

sPaCe :ph34r:
 
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I don`t use Photoshop, I use MSPaint and GraphicsGale Free Edition.

Not really long to start (two or three days before my first game Two-Sider), but I`m still learning :)
 
Don't care about DPI.

DPI = Dots per inch.
Only useful for stuff that needs to be printed.

Example:
If you have a leaflet (10inch * 10inch), you need to know, with how many dpi it will be printed.

Assume it will be printed with 300dpi, you would need to make a document with 3000 pixel * 3000 pixel (because 10inch * 300 dots per inch = 3000 dots)

When it will be printed with 150 dpi, you would need to make a document with 1500 pixel * 1500 pixel (for the same 10inch * 10 inch size).

So, dpi is only used if you need to know what size a specific amounts of pixel will take up, if you have a fixed resolution, it doesn't matter.

For the GP, you have a fixed resolution of 320*240 pixel.
The GP32 doesn't care about any dpi - because the screen size of the GP32 won't change ;))

For fixed sizes, you could use dpi the other way round:
Let's say your screen has 100 dpi and have a resolution of 320*240 pixel.
This means:
Your screen is 3,2inches * 2,4inches (320/100 and 240/100).
If your screen has 10 dpi, it would be 32inches * 24inches big (to show the same amount of pixels).

Everythings sorted out with dpi now?
It is just a parameter which says how many pixels are in an inch.
 
spaceboygp32x posted on Mar 20 2005 at 03:44 PM said:
Im progressing ok with Fenix... reading up and learning the theory - I want to put it into practice now :D

ok i want to make a maze game... like bomberman!

I think I can get to grips with the code (beg steal and borrow it) once the graphics are sorted...

questions i need your help with...

1. am i right in thinking that I can make the graphics in Photoshop...
if so what DPI and file format should i save them in for Fpg edit ? I made the maze, obsicals and characters...

2. I guess I make a hardness map for the maze so the characters know where to go... I know the code to use it but what package do I use to make it - i.e to get my greyscale image as a 38 colour file properly?

3. And also does fenix only use one fpg file per game? or can I make multiple i.e one for each character and one for the maze?

hope you can help... tutorials seem hard to find....

sPaCe :ph34r:


I wouldn't use PS for the graphics. It isn't good for pixel work. I would use something like Pro-Motion (best) or another bitmap paint program.
 
Last edited by a moderator:
I hope you haven't decided on Bomberman for your first game? That's like trying to beat Kasparov after someone just explained you the chess rules. Of course it COULD happen, but you'll see that experience counts for a lot. :) My advice is don't be to eager to start on the big games, make a few clones of simpler games, objects that move and shoot eachother, the likes of pong and falling rocks. Take things when you know you can take them.

On the questions, GraphicsGale is about as good as it gets in terms of graphics editing, and try using the forum search, examples about using multiple fpg's have been posted before. :)

That said, good luck and have fun :)
 
Moogle posted on Mar 20 2005 at 07:31 PM said:
I hope you haven't decided on Bomberman for your first game? That's like trying to beat Kasparov after someone just explained you the chess rules. Of course it COULD happen, but you'll see that experience counts for a lot. :) My advice is don't be to eager to start on the big games, make a few clones of simpler games, objects that move and shoot eachother, the likes of pong and falling rocks. Take things when you know you can take them.

On the questions, GraphicsGale is about as good as it gets in terms of graphics editing, and try using the forum search, examples about using multiple fpg's have been posted before. :)

That said, good luck and have fun :)

i know - i just want to make a maze that a character can wander round...

ill add the complex stuff later...

it wont be bomberman it will be simpler - more like pacman!

sPaCe :ph34r:

I may do pong in the end though!
 
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Hey, I found a useful site with Fenix Tutorials/Examples.
Even though it is spanish, the sourcecodes for the examples are all downloadable, and most of them are quite selfexplanatory.

I run the link through google-translation:

Click here!


Just click on Fenix under Tutorial :D
 
Quiest posted on Mar 21 2005 at 04:05 AM said:
Hey, I found a useful site with Fenix Tutorials/Examples.
Even though it is spanish, the sourcecodes for the examples are all downloadable, and most of them are quite selfexplanatory.

I run the link through google-translation:

Click here!


Just click on Fenix under Tutorial :D


wow thanks quiest! :D

think im gonna do a shooter, found a nice tutorial...

Ill just add a few twists!

sPaCe :ph34r:

EdIT: quiest metal slug looks fantastic!!!!!

very nicely done

:D
 
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