Squidge Is Going To Work On Pce For The Gp32 Again


LHC posted on Mar 27 2005 at 08:56 AM said:
Unless I've misunderstood the last post in the thread says he is coding for both.
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Exactly. :D
 
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is he coding a complete new emu, or were the lost sources of GPEngine found?

anyways, it sounds great and i'm really hoping that we will get a pce-emu with savestates one day :)

good luck, squidge. may the force be with you! omg, i'm a nerd...
 
Hmmm, I drop one sentence in ZG and a new thread pops up here about it, you people must be desperate ;)

What DaveC says is right. If it takes 3 - 6 months to get a decent one on the Zodiac, it'll probably take a good month or so to see it on the Gp32, as I intend to make full use of the Imageon, as it's perfect for tiled graphics (which is basically what PCE is), screen stretching, filtered overlays, transparency, etc.

On the GP32, I wouldn't expect it any faster than what GpEngine is currently, as it will have to emulate the hardware of the Imageon - bit pointless trying to develope two completely seperate codebases.
 
As close to perfect as GPengine is and at the same time not? Of course people are desperate for a better TG16 emmulator! It's probably been the longest awaited update for the GP.
 
Newb question, what was the PCE. I know it was a 16 bit console of some kind but thats all. What good games did it have? and where they in english.

Thanks
 
0-bake posted on Mar 27 2005 at 04:24 PM said:
is he coding a complete new emu, or were the lost sources of GPEngine found?

anyways, it sounds great and i'm really hoping that we will get a pce-emu with savestates one day :)

good luck, squidge. may the force be with you! omg, i'm a nerd...
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save states are for lamers
 
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Squidge posted on Mar 27 2005 at 10:40 PM said:
Hmmm, I drop one sentence in ZG and a new thread pops up here about it, you people must be desperate ;)

What DaveC says is right. If it takes 3 - 6 months to get a decent one on the Zodiac, it'll probably take a good month or so to see it on the Gp32, as I intend to make full use of the Imageon, as it's perfect for tiled graphics (which is basically what PCE is), screen stretching, filtered overlays, transparency, etc.

On the GP32, I wouldn't expect it any faster than what GpEngine is currently, as it will have to emulate the hardware of the Imageon - bit pointless trying to develope two completely seperate codebases.
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Dude gpengine is fast enough for me... most stuff palys fione at 133mhz

so if you can match that that would be sooo cool....

the main problem I have is that stuff like chase hq speeds up and slows down so much in the intro etc on gpengine

if it included autoframeskip like on DrMD - it would be perfect...

save states are not essential

take you time dude - :D
 
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DLT posted on Mar 28 2005 at 10:50 AM said:
Newb question, what was the PCE. I know it was a 16 bit console of some kind but thats all. What good games did it have? and where they in english.

Thanks
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pce.jpg
=
tg16.jpg
 
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Thanks :) I'm writing this from scratch. So far, only a C cpu core has been written along with routines for handling I/O. No VDC (video) or PSG (audio) routines have yet been written.
 
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