Opensnes


Reesy, it still isn`t fixed properly, the white line just moves up about 20-30 pixels, covering the OpenSNES9xGP title now when I switch the LCD type :(

But you seem to be on the right way :D
 
Reesy posted on Oct 8 2005 at 09:54 AM said:
I've posted another OpenSnes binary, hopefully this one will fix the BLU+ issues. If someone could test it out and let me know if it works or not that would be great.

Same problem as before (text duplicating itself at the top of the screen). Still seem to be having problems with selecting options within the configuration. I've noticed that when I highlight an option, if I press A, it selects the previous option (to the left), if I select B, it selects the next option (to the right). Occasionally, it will select the option that I have highlighted but not often. Anyone else noticed this or is it just me?

:)
 
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GA01 posted on Oct 8 2005 at 01:25 PM said:
Reesy posted on Oct 8 2005 at 09:54 AM said:
I've posted another OpenSnes binary, hopefully this one will fix the BLU+ issues.  If someone could test it out and let me know if it works or not that would be great.

Same problem as before (text duplicating itself at the top of the screen). Still seem to be having problems with selecting options within the configuration. I've noticed that when I highlight an option, if I press A, it selects the previous option (to the left), if I select B, it selects the next option (to the right). Occasionally, it will select the option that I have highlighted but not often. Anyone else noticed this or is it just me?

:)

Heh heh what a muppet! Don't you think its weird that when you press A the highlighted option moves left and when you press B the highlighted option moves right? Can you not see a link here? Let me enlighten you, pressing A is the same as pressing LEFT and pressing B is the same as pressing RIGHT. Its amazing isn't it, I know you must think I'm a genious but I did work that out for myself so I must be.

You don't need to confirm your selection, you just need to exit the menu once you have highlighted all of the options you want.
 
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Another test version, could someone with a BLU+ give it the once over. This version uses the LCD init code from Mr.Mirkos SDK. If this doesn't work then it must be something else effecting the LCD.

Check site here
 
Great work Reesy, it does work on the BLU+ now. Yet the sound keeps being noisy for me, still crackling. No idea why, DrMD has absolutely clear sound for me.
 
Have applied all of the settings I suggested? If you have the "fastmode" enabled in the video options the sound will still crackle, it has to be off. See earlier posts for the settings I suggested.
 
*Hypnosis* You will put in the transparency hack, You will put in the tranparency hack */Hypnosis*

Did it work?
 
Nope, have you seen the graphics code in OpenSnes? I'm not going near it! Life is too short.
 
poor resy :) but nice work, cant wait to have some games at good speed with sound.
Any idear how much sound will slow down with the new core?
 
Reesy posted on Oct 8 2005 at 05:58 PM said:
Nope, have you seen the graphics code in OpenSnes?  I'm not going near it!  Life is too short.


What if the graphics code was redone from scratch with one of your fancy clean and mean ones like in DrMD? I am not asking you to do it, but hypothetically speaking how much would good graphics code speed the emulator up? I was just wondering from the standpoint of how far SNES emulation COULD *theoretically* get on the GP32. It looks like we may have to do with the GP32 for a while longer as there are some potentially serious (battery life, hardware bugs) launch delaying bugs with GP2X.
 
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I'm still trying to work out how to actually interface pocketSPC with OpenSnes. There is alot of defines in the pocketSPC to deal with building with Snes9x but none of them seem to call any of the assembler routines. I'm obviously missing something so I just going to have to keep re-reading the source until the penny drops.

Hopefully you'll get an extra 5-10fps with the new sound core, thats just a rough guess though so don't bank on it.
 
DaveC posted on Oct 8 2005 at 06:08 PM said:
Reesy posted on Oct 8 2005 at 05:58 PM said:
Nope, have you seen the graphics code in OpenSnes?  I'm not going near it!  Life is too short.


What if the graphics code was redone from scratch with one of your fancy clean and mean ones like in DrMD? I am not asking you to do it, but hypothetically speaking how much would good graphics code speed the emulator up? I was just wondering from the standpoint of how far SNES emulation COULD *theoretically* get.

Well the thing with Snes9x is that its very compatible and will play most games. If you took a different view and wrote a graphics core that was less compatible but fast you could probably get a massively faster emulator. This would be the approach I would take.
 
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Reesy posted on Oct 8 2005 at 02:46 PM said:
You don't need to confirm your selection, you just need to exit the menu once you have highlighted all of the options you want.

Thanks, that's all I needed to hear. Seems obvious now :D. Excellent work on fixing the BLU+ version.

:)
 
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