Winterkid
Active Member
With the built-in MP3 support in the Arm cores, will games be able to play MP3's in-game or will too much of the CPU still be used too much to allow processing room for it?
Alright, for example, I code or port a game (in my dreams) that's not very CPU intensive, like a puzzle or card game, or even a light platformer. Would MP3 music slow it down too dramatically, even with the built-in MP3 handling?
This is just a for instance, and I know MIDI is a lot easier for most devs to work with.
Alright, for example, I code or port a game (in my dreams) that's not very CPU intensive, like a puzzle or card game, or even a light platformer. Would MP3 music slow it down too dramatically, even with the built-in MP3 handling?
This is just a for instance, and I know MIDI is a lot easier for most devs to work with.