Playstation Worms On Gp2x?


Gruntfuggly

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What are the chances of Worms running reasonably?

If it does, that would be my reason for buying one...

Other questions:

- I've read that this is a single CPU port of the Zodiac version - Does this mean that there might even be a chance of running this on the GP32 - 200Mhz isn't that much faster than 166Mhz?

- Are Sony going to freak out and destroy GPH if they get wind of this?
 
Gruntfuggly posted on Dec 7 2005 at 11:37 AM said:
- I've read that this is a single CPU port of the Zodiac version - Does this mean that there might even be a chance of running this on the GP32 - 200Mhz isn't that much faster than 166Mhz?
I'm guessing that because of the lack of RAM, it wouldn't work.
 
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Gruntfuggly posted on Dec 7 2005 at 12:37 PM said:
- Are Sony going to freak out and destroy GPH if they get wind of this?
Even sony has to have some kind of legal grounds, and I don't see how they would have any. All GPH has done is create and sell a handheld that is easy to develop homebrew on. They don't have anything to do with PSX emulation themselves.
They did advertise with certain emulators which might be questionable, but afaik PSX wasn't one of the systems listed.
 
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I think the chances of Worms running reasonably are very good, the guys got 60FPS with 2 frameskip going on some 2D games, worms is a snap.
 
no doubt it will get close but could take months, years who knows?

as well as the lack of ram, the gp32 just doesnt have the space to store some of these iso's for the psx and 166mhz was also an overclocked speed. 133mhz is the correct speed.

Just wait and see if zodttd can get this running eventually on both cores (if he is that committed) and if devvers start o/c the gp2x as that will help too.
 
LHC: Oh yeh - hadn't thought about the memory required...

finraziel: Who says they need legal grounds? Surely they could just 'purchase' GPH and kill it that way...

x68000: 133Mhz isn't the correct speed - just the recommended. Some GP32's can do way over that and nearly all of them can do 160Mhz, which is why I didn't think the speed was too much of an issue, but as you and LHC have pointed out - memory is...
 
The GP2X has more than enough RAM. The size of the iso's are irrelevant to RAM usage as the PS1 has 1mb of RAM and the games are coded to load from the CD to fill that ram. It's simple enough just to make the emulator think the ISO is a CD and for it to take just what it needs from the memory card.

It was an issue with the GP32 because the size of the Smart media cards were limited
 
abigsmurf: Just cos the PS1 only has 1mb RAM is also irrelevant - you still need enough internal RAM for the emulation, so the GP32's RAM could be a limiting factor...

pip:Maybe, but that's not the point - I want to run Playstation Worms...
 
Gruntfuggly posted on Dec 7 2005 at 02:10 PM said:
pip:Maybe, but that's not the point - I want to run Playstation Worms...
I want a million dollars with a cherry on top. Of course, I am not likely to get it so I make do with what I have.
 
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pip posted on Dec 7 2005 at 02:59 PM said:
Gruntfuggly posted on Dec 7 2005 at 02:10 PM said:
pip:Maybe, but that's not the point - I want to run Playstation Worms...
I want a million dollars with a cherry on top. Of course, I am not likely to get it so I make do with what I have.

i can provide the cherry!


:p
 
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nik166 posted on Dec 7 2005 at 04:29 PM said:
pip posted on Dec 7 2005 at 02:59 PM said:
Gruntfuggly posted on Dec 7 2005 at 02:10 PM said:
pip:Maybe, but that's not the point - I want to run Playstation Worms...
I want a million dollars with a cherry on top. Of course, I am not likely to get it so I make do with what I have.

i can provide the cherry!


:p
VIRGIN! WHORE!!!! ;)
 
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nik166 posted on Dec 7 2005 at 04:29 PM said:
pip posted on Dec 7 2005 at 02:59 PM said:
Gruntfuggly posted on Dec 7 2005 at 02:10 PM said:
pip:Maybe, but that's not the point - I want to run Playstation Worms...
I want a million dollars with a cherry on top. Of course, I am not likely to get it so I make do with what I have.

i can provide the cherry!


:p
Are you female? :)
 
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I spent many of drunken nights at college playing ps1 worms. I gor rid of my ps1 but could not give up the original worms cd. Something about the simplistic game play and the nearly limitless random boards. I still remember the bannana bomb cheat. Pound x and square a bunch of times together while in the weapons selection menu.(these are the technicle instructions) :)

This was also the first PS1 game I hacked my own music into. I think it played ICP on a loop. WOW

*goes off to be with himself and his memories*
 
I want a million dollars with a cherry on top. Of course, I am not likely to get it so I make do with what I have.

I'm not demanding to be able to play it FFS - didn't you read the title of the thread? As somebody who's been a member for nearly 3 years, I would have thought you could spot the difference between a 'Can I play Halo on the GP2X' and a 'Does game <X> run in emulator <Y>' post!

Save your sarcastic comments for the noobs, will ya...
 
pip posted on Dec 7 2005 at 04:22 PM said:
Are you female? :)


nope, i have only a cherry tree :p



then , we only need someone who owns a dollar tree, and you can have that million dollar with a cherry on the top :p


i know i'm talking nonsense, but i can't flash my firmware and i'm bored to hell today :p
 
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Gruntfuggly posted on Dec 7 2005 at 11:36 AM said:
x68000: 133Mhz isn't the correct speed - just the recommended. Some GP32's can do way over that and nearly all of them can do 160Mhz, which is why I didn't think the speed was too much of an issue, but as you and LHC have pointed out - memory is...

Actually, 133MHz is the correct speed, by which I mean it is the highest the chip is *supposed* to go. By the same reasoning, it could be argued that the GP2x's correct speed is 266MHz since some of them can overclock that far - or that a 3GHz Pentium 4 should always be run at 3200MHz if it can, and that this is the correct speed. Just to be able to doesn't mean it's a good idea (after all, overclocked systems will run, but may die sooner, for example).
 
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It hardly means that 166Mhz is wrong - has it suddenly become unnacceptable to compare the GP32 at 166Mhz to the GP2X at 200Mhz because the GP32 is only *supposed* to be clocked at 133Mhz - it's not like people have only been running GP32s at 166Mhz for the last few days, is it?
 
Not at all - but that doesn't mean that is it's "correct" speed in terms of the speed at which you are guaranteed 10 years of CPU life. 166MHz is still overclocked from the settings it's supposed to run at.

Further, there is a problem that when people start to think in terms of 166MHz as the correct speed, all those who cannot reach it get left behind. Whilst most can, not everyone can, and not always for prolonged periods - my first GP32 could only ever reach 156MHz for longer than 15 mins; 166MHz was doable, but not for more than 10 mins after which the CPU overheated (longer if the entire screen wasn't being written to, but still went down).

My more recent GP32 can reach 242MHz stable clockspeed. That is, I turned it on at that speed and ran the CPU tester for 2 hours and it was still going quite hapilly, and Quake has yet to crash for reasons other than battery life at such a speed.

Does that mean I can refer to the GP32 as a 242MHz device? No! Of course not!

I'm not saying 166MHz is the wrong comparisson to use, but to say that it is the correct speed of the GP32 is false.
 
Gruntfuggly posted on Dec 7 2005 at 01:36 PM said:
finraziel: Who says they need legal grounds? Surely they could just 'purchase' GPH and kill it that way...
What kind of stupid idea is that? :blink: As if it was worth it for Sony to spend so much money... Why should a PS emulator be bad for them in any way? It actually makes people buy their games...
 
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