Homebrew Developers?


a4paper

Still Fresh
Joined
May 30, 2006
Messages
22
Hi,

I really like this little handheld and I want to get into the community more (which is great by the way). Now, I'm not much of a programmer (I can do a fair bit in Pascal/Delphi but that's about it) but I'm more into graphics and web design. So, basically I was just wondering if artists were in any great demand among homebrew developers, as I really want to get into some projects and help some people out if possible.

Ta muchly :rolleyes:
 
I can code (at least I can with VB, getting there with C++), I can follow logic, ask me to put a lovely front end on something and I'm stuffed :)

I'll have to start a "willing artists" list :)
 
Ah - great stuff. Well, if anyone wants any help then I'd be glad to offer my services.
 
What sort of artwork are you comfortable with?

Pixel-pushin' 2D sprites? Prerendered 3D? Realtime low poly 3D models?
 
I could always use some help with graphics for minigames ^^

P.M. me, contact me, whatever if you want to help :) I`ll tell you more!
 
I was always more of a pixel pusher than any of that new fangled 3d model schenanigans, but I'm going to start learning some of this modelling stuff soon. I'm working on a skin at the moment which I hope to have finished by the weekend, it's a bit rough at the moment but given time I think it'll look ok.
 
I can code python okay (I'm not quite "t3h 1337 h4xx0r" though), I know some C (and have a HUGE book about it that tells me nothing) and I want to start doing some C++, but I'm way too lethargic to stick with anything.

I'm having a go with blender, but I'm not anywhere near "3d artist" quality.

I can code python okay (I'm not quite "t3h 1337 h4xx0r" though), I know some C (and have a HUGE book about it that tells me nothing) and I want to start doing some C++, but I'm way too lethargic to stick with anything.

I'm having a go with blender, but I'm not anywhere near "3d artist" quality.
 
Well I do 3D modelling and animation for a living. I have a Bachelors in Fine arts (not that it really means anything) and am certified in 3D Studio Max. I also know and use Maya, Renderman, Houdini, and ZBrush at work. I don't have a web portfolio but I'm working on it. If anyone needs some 3d stuff done or textures I could definitly help out. I also have a graphic design background as well.
 
lol how did you manage to double post inside of a single post?!?! That amazed me for a little moment...

I am not a great programmer either but I am trying my best at artwork. Eventhough I am not really good at 3d modelling at all, I can do some Interface graphics pretty well...
 
I can do some minor 2D "art" time permitting. I am only average but will do in a pinch when the more capable guys are busy. I do more low-color pixel type stuff and need to learn PS better one of these days for the more updated looking stuff. I did a few splash screens for emus like the one below.

coleco.png
 
I can code python okay (I'm not quite "t3h 1337 h4xx0r" though), I know some C (and have a HUGE book about it that tells me nothing) and I want to start doing some C++, but I'm way too lethargic to stick with anything.

I'm having a go with blender, but I'm not anywhere near "3d artist" quality.

Apols for getting off topic and all, but had to post this one. From the back cover of "The C Programming Language - Brian W. Kernighan/Dennis M. Ritchie":

"C is not a big language, and it is not well served by a big book"

I can attest to that. Early in my commercial experience I had about 3 large books on C (inherited from a mate who no longer needed them) - and quite often had difficulty finding the information I needed. Infact for some of the less common/more obscure C programming techniques I simply couldn't find the answer in any of them. Then I bought the above mentioned book. Basically it is the only C language book you should ever need and at a meager 272 pages.

I have some great course notes for a "C++ for C programmers" course I did ages ago, I should try and scan them in and PDF them - they got me my first C++ job with ease, very good course, great introduction to C++.

After reading these course notes, all you should need is something like the "Effective / More effective C++" books by myers (the html versions of which I supplied late last year for one of the dudes here to post on his gp2x developers site) - to enhance your understanding, and then maybe a small and concise C/C++ reference book.

If you want to get more fancy (and especially for commercial C++ use) then read up on patterns and the STL.

Martin
 
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Apols for getting off topic and all, but had to post this one. From the back cover of "The C Programming Language - Brian W. Kernighan/Dennis M. Ritchie":

AAAGGGH!! Kernighan and Ritchie!! The bane of my college career!

Ok, not really, seeing as how that really IS the only book you need and all the other texts are crap (I mean, Ritchie INVENTED C, how much more authorative do you need?)... but just the mention brings back memories of reaaaally long nights with much keyboard banging
 
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Hi,

I can code in Python, C and Arm assembler.

I can write music too.

I made one entry for latest GP2x coding compo (and I try to attend the next).

I prefer to code low level stuff close to hardware. I was thinking about making a game - a Defender clone. Perhaps something more similiar to the DropZone from Atari800?

I can not draw graphics thought.
 
To be honest, I don't see the point in learning C++. C does pretty much all I want to do.
That is because whenever somebody explains the point to you, you just say 'bah!' ;) Basically C++ lets you be a bit more lazy since it comes with the STL. That is the only reason I use it (classes are nice, but you could get by on structures if you needed to as long as you don't want to use polymorphism, inheritance etc).
 
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To be honest, I don't see the point in learning C++. C does pretty much all I want to do.
That is because whenever somebody explains the point to you, you just say 'bah!' ;) Basically C++ lets you be a bit more lazy since it comes with the STL. That is the only reason I use it (classes are nice, but you could get by on structures if you needed to as long as you don't want to use polymorphism, inheritance etc).
STL, STL... don't see the point in STL either, frankly.

EDIT: Well, actually, I do now, but it still doesn't warrant me learning about templates, classes and stuff.
 
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To be honest, I don't see the point in learning C++. C does pretty much all I want to do.

You are right. It's (imho) somewhat strange to merge low level C with some high level concepts, For high abstraction programming there are Lisp, Python, Ruby, Prolog, Haskel...

Actually Lisp has some compilers too so it doesn't have to be slow.

For Python there is the Psyco what can speedup it significantly. It's a pity that Psyco is available only for x86 (and a bit heavy on memory).
 
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[rant] Now if c++ is crap(more or less) compared to c, what is then java compared to anything?[/rant]
Well, my point is that (even if i greatly dislikes java) everything has it's use, otherwise it would not have been invented at all (except some esoteric languages, which are just pointless :) ).
I haven't had mutch experience C, but I have used it from time to time.
So I can't really say which is better or worse. Is there a large speed difference in the two of them?
And I must say that I like the C++ style for-loops better then C style for-loops.
 
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