This is a good idea. I've started work on porting Sega Rally but I must say it won't be too quick. Don't expect to see any results until at least next week. Once I am done with Sega Rally, I'll probably port Christmas Nights.
Yes I have had free time recently so I've started working on it again.
Unfortunately here's what it currently looks like when I get it to run:
It's seen better days.
For the last few weeks I have been thinking like you. That's why I've decided to write the naughts n crosses (you may know it as tic tac toe) game I have been imagining for ages. It'll really rock.
This sounds plausible. For the second graph, each 'jump' is where it drawing the lines takes long enough that it has to wait for the next vsync.
Looking at the second graph that would put the screen refresh rate at around ~100hz. That seems a little high?
I've don't really an idea what this is doing, but I have tried to simplify it :(
CODE
#ifdef GP2X
#include "sys/mman.h"
#include "fcntl.h"
volatile unsigned short *MEM_REG;
unsigned long gp2x_dev=0;
void RamHack(void)
{
gp2x_dev = open("/dev/mem", O_RDWR);
MEM_REG=(unsigned short *)mmap(0...
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