Here is a Launcher for Waking Mars, a platform / puzzle exploration game.
This is just a Launcher. You need to copy the full game to play this PND. Launch a first time to get instructions. The PND can autoextract HumbleBundle archive for this game.
The Launcher use box86 and gl4es, with GLES2...
Here is a Launcher for the Linux PC version Super Hexagon
The is a Launcher for the Linux version, so you'll need to copy the game to use the PND. Launch a first time to get instructions. The PND can autoextract the HumbleBundle binary.
I'm aware SuperHexagon exist already on the Repo. But this...
Here is a Launcher for FTL, the "roguelike" in space
This PND is a Luancher, so you'll need to copy the Full game data to be able to play. The PND can autoextract the data from the HumbleBundle install script. Launch it PND a first time to have instructions.
The Launcher use box86 and gl4es to...
Here is a Launcher for Undertale, the RPG not like the other
This PND is a Launcher, so you'll need to copy the Full game data to be able to play. It will be abble to extract the data from Humble Bundle binary. Just launch the PND 1 time to get instructions.
The launcher use box86 and gl4es...
Here is the demo of Chicken Invaders 5: Cluck of the Dark Side, the last episode of the serie
The demo use box86 and gl4es, and like episode 3 and 4, there are some micro-freeze when loading new effect / sprite for the first time. A swapfile may be necessary for CC model.
Here is the demo of Chicken Invaders 4: Ultimate Omelette, a casual shoot'em up from InterAction
The demo use box86 and gl4es. Same comments as with CI3: works fine with occasion micro-freeze when loading an effect for the 1st time. CC user may need a swap file.
Here is the Demo of Hyperspace Delivery Boy
The PND use box86 to run. This is the x86 Linux version from LinuxGamePublishing. I know that demo can also be played with SCUMMVM, but I think it's interresting to have the version also running "natively". It use SDL and the speed is good.
Here is the demo of Chicken Invaders 3: Revenge of the Yolk, a casual shoot'em up from InterAction.
The game use box86 and gl4es. It is pretty smooth, (but there are some ocasionnal micro-freeze when showing some effect for the first time). It use GLES1.1 backend and should work on all model...
Here is the Demo of Shogo: Mobile Armor Division from Hyperion software
The game use box86 and gl4es. It seems pretty smooth on a Gigahertz model. Go to configure to setup a good keymap.
Repackage with nub setup for FPS
Here is the Demo of Chicken Invaders: The Next Wave, a casual shoot'm up from InterAction
The game use box86 and gl4es. It should be fast on all Pandora model, and run with all SGX driver version (it use GLES1.1 backend).
Here is the Demo of Robin Hood: The Legend of Sherwood
The demo use box86 and notaz's SDL to downscale 800x600. Speed seems correct,a t least on Gigahertz model.
Here is the demo of Heretic 2
The demo is the original x86 linux version by Loki, patched to handle 800x480 "widescreen" pandora screen. It use box86 and gl4es and is really playable, at least on a gigahertz model.
Note that keymap is not changed and should probably be modified to be more...
Here is Eric's Ultimate Solitaire Demo, a demo of a commercial card game.
The game is the original Linux x86 version from Loki. It use box86 to run. The game use old gtk-1.2 lib (emulated x86 version here), and is a bit tall if you are using X11, but is perfectly playable.
Here is the demo of Descent 3 for Linux
This demo is the original Linux x86 Loki version. It use box86 and gl4es to run.
You will need to configure the keymap to enjoy it.
Here is Julius, an open source re-implementation of Caesar III
You'll need the data of the original game to play this one. Not much to say, it was a simple compile'n package job here. It use SDL2 & gl4es.
Here is a Launcher for Airline Tycoon Deluxe
This is just a launcher for the Linux version of the game, so you'll need to have the original game. Either put the gog shell script installer in appdata/atdeluxe (it will be detected and data autoextracted is name is gog_airline_tycoon_deluxe_*.sh)...
Here is OpenLara, an open source recreation of the Tomb Raider 1, 2 and 3 Engine.
(GLES2 version screenshot)
This build use GL4ES (there is GLES2 port, but not using Linux, so this was the faster way to port it). The audio backend is using OSS (again, that was the easier and faster way to...
I have published an article on ODroid magazine on how to run FNA games on Odroid boards.
It's basically the method I used to publish PND of Stardew Valley or Hammerwatch on the Pandora, but generalized. I tried on many games, and most works. There are a few that still doesn't work (Transistor...