icurafu said:
Thanks. As you're obviously aware, the RAM is the real issue. Finding a commercial PC game that only uses 128MB or RAM and VRAM will mean that you will need to track back in time quite a few years. I don't think many of the games in the catalogue are that old.
You'd be surprised at what will fit in that space. Soul Ride ought to. Ballistics SHOULD, once I clean it up some. Bandits ought to as well. The others...heh...shouldn't be TOO much trouble... The large memory requirements are oftentimes because of the desktop environment being there. Many of the titles will fit on a 128Mb RAM x86 (which is not to be confused with a 128Mb RAM ARM (which, oftentimes is more akin to a 256 Mb RAM system in performance overall...))- it's that if you're using GNOME or KDE, there's not QUITE enough memory present to keep the system from swap-thrashing itself to death without it being more like 256-512Mb instead.
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But if some of the older games were released at $10, I'm sure they would be very popular. I'll sure buy a few. From the catalogue the following could be ported...
I don't know if Michael can be convinced of them going quite that low (He'd owe royalties on everything and it depends on the royalty structure as to whether it'd be that cheap out of the gate or not...)- but we'll see anyhow. We're still quite a bit at the "pipedream" stage of things. No Pandora in MY hands. No pet projects to try out to get Michael interested enough to allow me to do the other titles.
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Majesty - Great game. One of my favourites. (May need to resize or require TV out.)
Heh... This is the title I was beta testing for them on x86 and PPC that got me an in on doing work for them.
I wouldn't mind seeing it on the Pandora if it's practical to do so. In all honesty, I wouldn't mind reworking it for ARM linux in general so people with Angstrom or Maemo units could play it. But, this would probably require my getting access to a Pandora to try to get the three I DO have access to the source for working on it.
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Creatures - Hmm
Don't know if it's reasonable or practical to do that one. Would have to see if the other back-catalog items worked out well before digging into that one.
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Gorky 17 - I remember I liked the demo... Final Fantasy for the PC? MAde for VGA, but maybe it can be stretched.
I don't know about the "stretched" part. It's certainly doable, I think- IF there's a market potential for it.
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MindRover - Never played it.
I have. I wish I had access to the codebase for it to make a Pandora port. IF things go as nicely as we hope they will, I might be able to sweet-talk him into that as well.
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SoulRide would be a good example of what the Pandora can do. It does not require much ram, but has a massive CPU and Video requirements. This could be tweaked to use OpenGL 2.0 effect and reduce/increase polygon/texture to run at 30 FPS on the pandora.
Yep. And I've access to the non-GPLed codebase we shipped with and pretty much all the levels. It is my plan for THAT particular version to be spiffed up for Pandora FIRST. It would be a showcase piece for both the project AND LGP.